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iGGi Publications

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Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation

GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan

Proceedings of the 2021 International Conference on Multimodal Interaction …, 2021

Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects

A Mitchell, T Greer, W New, J Walton-Rivers, M Watkins, D Brown, ...

UKICER '21: United Kingdom and Ireland Computing Education Research Conference, 2021

The Magician's Choice: Providing illusory choice and sense of agency with the Equivoque forcing technique.

A Pailhes, S Kumari, G Kuhn

Journal of Experimental Psychology: General 150 (7), 1358, 2021

Kinematics reconstruction of static calligraphic traces from curvilinear shape features

D Berio, FF Leymarie, R Plamondon

The Lognormality Principle and its Applications in e-Security, e-Learning and e-Health, pp 237-268, 2021

Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles

S Kumari

University of York, 2021

Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals

N Ballou, VR Warriar, S Deterding

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021

A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski

PsyArXiv, Technology, Mind, and Behavior 2 (4), 2021

A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

M Croissant, M Frister

Plos one 16 (12), e0261328, 2021

Opening the World of Contextually-Specific Player Experiences

NGJ Hughes, P Cairns

Entertainment Computing 37, 100401, 2021

Portfolio search and optimization for general strategy game-playing

A Dockhorn, J Hurtado-Grueso, D Jeurissen, L Xu, D Perez-Liebana

2021 IEEE Congress on Evolutionary Computation (CEC), 2085-2092, 2021

Automatic Goal Discovery in Subgoal Monte Carlo Tree Search

D Jeurissen, MHM Winands, CF Sironi, D Perez-Liebana

2021 IEEE Conference on Games (CoG), 1-4, 2021

Virtual Creature Morphology‐A Review

G Lai, FF Leymarie, W Latham, T Arita, R Suzuki

Computer Graphics Forum 40 (2), 659-681, 2021

Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective

E Petrovskaya, D Zendle

Journal of Business Ethics, 1-17, 2021

Simultaneous multi-view object recognition and grasping in open-ended domains

H Kasaei, S Luo, R Sasso, M Kasaei

arXiv preprint arXiv:2106.01866, 2021

MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay

C Guerrero-Romero, D Perez-Liebana

2021 IEEE Conference on Games (CoG), 1-8, 2021

Less is More: Analysing Communication in Teams of Strangers

E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen

Proceedings of HICSS 54, 2021

“Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.

C Foch, B Kirman

The 16th International Conference on the Foundations of Digital Games (FDG …, 2021

First experiments in the automatic generation of pseudo-profound pseudo-bullshit image titles

S Colton, S Berns, BP Ferrer

at AISB 2021 (CC2021), 7, 2021

Not Very Effective: Validity Issues of the Effectance in Games Scale

N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding

Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021

"Moments to Talk About": Designing for the Eudaimonic Gameplay Experience

T Cole

Goldsmiths, University of London, 2021

Rolling horizon evolutionary algorithms for general video game playing

RD Gaina, S Devlin, SM Lucas, D Perez-Liebana

IEEE Transactions on Games 14 (2), 232-242, 2021

Grounded theory of accessible game development

J Kulik, J Beeston, P Cairns

The 16th International Conference on the Foundations of Digital Games (FDG …, 2021

AutoGraff: Towards a computational understanding of graffiti writing and related art forms

D Berio

Goldsmiths, University of London, 2021

Growing 3d artefacts and functional machines with neural cellular automata

S Sudhakaran, D Grbic, S Li, A Katona, E Najarro, C Glanois, S Risi

arXiv preprint arXiv:2103.08737, 2021

Thinking and doing: Challenge, agency, and the eudaimonic experience in video games

T Cole, M Gillies

Games and Culture 16 (2), 187-207, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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