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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Using Virtual Reality to Investigate the Influence of Sleep Deprivation on In-the-Moment Arousal During Exposure to Prolonged Threats

E Sullivan, C McCall, LM Henderson, M Croissant, G Schofield, S Cairney

JOURNAL OF SLEEP RESEARCH 33, 2024

GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks

M Hosseini, P Hosseini

arXiv preprint arXiv:2401.01951, 2024

An appraisal-based chain-of-emotion architecture for affective language model game agents

M Croissant, M Frister, G Schofield, C McCall

Plos one 19 (5), e0301033, 2024

Use of Technology in Brief Interventions

L Gega, MJ Saiger

Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024

Affective Systems: Progressing Emotional Human-Computer Interactivity with Adaptive and Intelligent Game Systems

M Croissant

University of York, 2024

Applying and Visualising Complex Models in Esport Broadcast Coverage

A Pedrassoli Chitayat, F Block, JA Walker, A Drachen

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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