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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Cooperative games with partial observability

PR Williams, D Perez-Liebana, SM Lucas

Technical Report. Technical Report. IGGI, 2016

MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses

MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ...

Journal of Neuroscience 35 (45), 15088-15096, 2015

Emotional and functional challenge in core and avant-garde games

T Cole, P Cairns, M Gillies

Proceedings of the 2015 annual symposium on computer-human interaction in play, 2015

The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion

T Cole

Proceedings of DiGRA 2015: Diversity of play: Games - Cultures - Identities.

Monte carlo tree search applied to co-operative problems

PR Williams, J Walton-Rivers, D Perez-Liebana, SM Lucas

2015 7th Computer Science and Electronic Engineering Conference (CEEC), 219-224, 2015

Investigating sensorimotor contingencies in the enactive interface

JK Gibbs, K Devlin

Contemporary Sensorimotor Theory, 189-200, 2014

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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