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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Novel Incentives for Phrase Detectives

M Poesio, J Chamberlain, U Kruschwitz, C Madge

Novel Incentives for Collecting Data and Annotation from People: types, implementation, tasking requirements, workflow and results Workshop Programme, p. 23, 2016

Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing

J Goodman, A Vlachos, J Naradowsky

Proceedings of the 54th annual meeting of the association for computational …, 2016

Grounded Theory in games research: making the case and exploring the options

T Cole, JH Salisbury

DiGRA/FDG - Proceedings of the 1st International Joint Conference of DiGRA, 2016

What's in a name? Ages and names predict the valence of social interactions in a massive online game

AV Kokkinakis, J Lin, D Pavlas, AR Wade

Computers in Human behavior 55, 605-613, 2016

Controlling co-incidental non-player characters

J Walton-Rivers

Unknown publication venue

UCL+ Sheffield at SemEval-2016 Task 8: Imitation learning for AMR parsing with an alpha-bound

J Goodman, A Vlachos, J Naradowsky

Proceedings of the 10th International Workshop on Semantic Evaluation …, 2016

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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