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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Temporal and spatial localization of prediction-error signals in the visual brain

P Johnston, J Robinson, A Kokkinakis, S Ridgeway, M Simpson, ...

Biological psychology 125, 45-57, 2017

Measuring game experience using visual distractors

J Cutting

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Exploring the relationship between video game expertise and fluid intelligence

AV Kokkinakis, PI Cowling, A Drachen, AR Wade

PloS one 12 (11), e0186621, 2017

The effect of lip and arm synchronization on embodiment: a pilot study

T Collingwoode-Williams, M Gillies, C McCall, X Pan

2017 IEEE Virtual Reality (VR), 253-254, 2017

Ms. Pac-Man Versus Ghost Team CIG 2016 Competition

PR Williams, D Perez-Liebana, SM Lucas

Computational Intelligence & Games, 420-427, 2016

Evolving UCT alternatives for general video game playing

I Bravi

5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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