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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Self-adaptive MCTS for General Video Game Playing

CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ...

International Conference on the Applications of Evolutionary Computation, 2018

A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns

X Pan, T Collingwoode-Williams, A Antley, H Brenton, B Congdon, ...

Frontiers in Robotics and AI, 80, 2018

Predicting skill learning in a large, longitudinal MOBA dataset

M Aung, V Bonometti, A Drachen, P Cowling, AV Kokkinakis, C Yoder, ...

2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018

Faking handedness: Individual differences in ability to fake handedness, social cognitions of the handedness of others, and a forensic application using Bayes’ theorem

A Flint, IC McManus, G Buckens, N Harris, HLA Ng, F Vovou

Laterality, vol. 23, issue 1, p. 67-100, Routledge, 2018

Characteristics and motivations of players with disabilities in digital games

J Beeston, C Power, P Cairns, M Barlet

arXiv preprint arXiv:1805.11352, 2018

Fireworks agent competition

J Walton-Rivers

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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