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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

The design of a clicker game for text labelling

C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio

2019 IEEE Conference on Games (CoG), 1-4, 2019

Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools

E Tan, AL Cox

CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Hexboard: A generic game framework for turn-based strategy games

J Walton-Rivers, PR Williams, R Bartle

2018 10th Computer Science and Electronic Engineering (CEEC), 163-168, 2018

Videogame Correlates of Real Life Traits and Characteristics.

AV Kokkinakis

University of York, 2018

Accessible player experiences (APX): The players

J Beeston, C Power, P Cairns, M Barlet

International conference on computers helping people with special needs, 245-253, 2018

Shallow decision-making analysis in general video game playing

I Bravi, D Perez-Liebana, SM Lucas, J Liu

2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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