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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Modelling early user-game interactions for joint estimation of survival time and churn probability

V Bonometti, C Ringer, M Hall, AR Wade, A Drachen

2019 IEEE Conference on Games (CoG), 1-8, 2019

Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

E Petrovskaya

University College London, 2019

Changes of user experience in an adaptive game: a study of an AI manager

F Foffano, D Thue

Proceedings of the 14th International Conference on the Foundations of …, 2019

Rinascimento: Optimising statistical forward planning agents for playing splendor

I Bravi, D Perez-Liebana, SM Lucas, J Liu

2019 IEEE Conference on Games (CoG), 1-8, 2019

Progression in a language annotation game with a purpose

C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio

Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, vol. 7, pp 77-85, 2019

Re-determinizing MCTS in Hanabi

J Goodman

2019 IEEE Conference on Games (CoG), 1-8, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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