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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues?

A Powell, T Collingwoode-Williams, N Schindler, SX Pan, C Fertleman

Archives of Disease in Childhood 105 (Suppl 1), A174-A174, 2020

From Theory to Behaviour: Towards a General Model of Engagement

V Bonometti, C Ringer, M Ruiz, A Wade, A Drachen

arXiv preprint arXiv:2004.12644, 2020

How do loot boxes make money? An analysis of a very large dataset of real Chinese CSGO loot box openings

D Zendle, E Petrovskaya, H Wardle

PsyArXiv. October 16, 2020

A Grounded Analysis of Player-Described Board Game Immersion

T Farkas, S Wiseman, P Cairns, R Fiebrink

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020

Weighting NTBEA for game AI optimisation

J Goodman, S Lucas

arXiv preprint arXiv:2003.10378, 2020

Gamifying language resource acquisition

CJ Madge

Queen Mary University of London, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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