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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski

PsyArXiv, Technology, Mind, and Behavior 2 (4), 2021

A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

M Croissant, M Frister

Plos one 16 (12), e0261328, 2021

Opening the World of Contextually-Specific Player Experiences

NGJ Hughes, P Cairns

Entertainment Computing 37, 100401, 2021

Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective

E Petrovskaya, D Zendle

Journal of Business Ethics, 1-17, 2021

Less is More: Analysing Communication in Teams of Strangers

E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen

Proceedings of HICSS 54, 2021

“Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.

C Foch, B Kirman

The 16th International Conference on the Foundations of Digital Games (FDG …, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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