top of page

Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

​

Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

​

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

​

Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

​

Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

​

Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

​

Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

​

Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

​

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

​

Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

​

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

​

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

More than a bit of coding:(un-) Grounded (non-) Theory in HCI

T Cole, M Gillies

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-11, 2022

“The game doesn't judge you”: game designers’ perspectives on implementing failure in video games

C Foch, B Kirman

FDG'22: Proceedings of the 17th International Conference on the Foundations …, 2022

Self-Determination Theory in HCI: Shaping a Research Agenda

N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ...

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022

Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads

SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ...

BMC Research Notes 15 (1), 1-5, 2022

"These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending"

E Petrovskaya, D Zendle

Human Behavior and Emerging Technologies 2022, 2022

Visualizing Multiplayer Game Spaces

J Goodman, D Perez-Liebana, S Lucas

IEEE Transactions on Games 14 (4), 663-675, 2021

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page