top of page

Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

​

Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

​

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

​

Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

​

Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

​

Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

​

Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

​

Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

​

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

​

Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

​

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

​

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns

N Ballou, S Deterding, I Iacovides, L Helsby

CHI Conference on Human Factors in Computing Systems, 1-15, 2022

Investing in AI for social good: an analysis of European national strategies

F Foffano, T Scantamburlo, A Cortés

AI & society, 1-22, 2022

On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data

OJ Scholten

University of York, 2022

The lived experience of Internet Gaming Disorder: core symptoms, antecedents and consequences as based on a qualitative analysis of Reddit posts.

E Petrovskaya

PsyArXiv, 2022

The Effects of a Soundtrack on Board Game Player Experience

T Farkas, A Denisova, S Wiseman, R Fiebrink

CHI Conference on Human Factors in Computing Systems, 1-13, 2022

A community-sourced glossary of open scholarship terms

S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, [...], N Ballou

Nature human behaviour 6 (3), 312-318, 2022

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page