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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Forging new narratives

NB Ben-Meir, L Dudek, Tomica, A Wilson

Visual Communication 21 (3), 437-450, 2022

A comparison of the effects of haptic and visual feedback on presence in virtual reality

JK Gibbs, M Gillies, X Pan

International Journal of Human-Computer Studies 157, 102717, 2022

An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects

A Mitchell, M Scott, J Walton-Rivers, M Watkins, W New, D Brown

UKICER2022: The United Kingdom and Ireland Computing Education Research Conference, 2022

GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach

P Hosseini, A Basiri

27th International Computer Conference, Computer Society of Iran (CSICC), 2022

The @artbhot Text-To-Image Twitter Bot.

A Smith, S Colton

13th International Conference on Computational Creativity, ICCC’22, Proceedings, p. 175-179

What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?

MJ Saiger, BDA Khaleque

Press Start 8 (2), 66-87, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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