top of page

Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

​

Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

​

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

​

Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

​

Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

​

Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

​

Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

​

Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

​

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

​

Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

​

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

​

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires

NGJ Hughes, JR Flockton, P Cairns

International Journal of Human-Computer Studies 169, 102940, 2023

Following the leader in multiplayer tabletop games

J Goodman, D Perez-Liebana, S Lucas

Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

A manifesto for more productive psychological games research

N Ballou

ACM Games: Research and Practice 1 (1), 1-26, 2023

Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty

J Cutting, S Deterding, S Demediuk, N Sephton

Royal Society Open Science 10 (2), 2023

The need for the human-centred explanation for ML-based clinical decision support systems

Y Jia, JA McDermid, N Hughes, MA Sujan, T Lawton, I Habli

2023 IEEE 11th International Conference on Healthcare Informatics (ICHI), 2023

The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry

D Zendle, C Flick, D Halgarth, N Ballou, J Cutting, A Drachen

Journal of Medical Internet Research 25, e40190, 2023

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page