top of page

Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

​

Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

​

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

​

Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

​

Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

​

Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

​

Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

​

Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

​

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

​

Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

​

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

​

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Development of the Brief Open Research Survey (BORS) to measure awareness and uptake of Open Research practices

Emma Norris, Kait Clark, Marcus Munafo, Nick Ballou, et al

OSF, 0

‘The bandwidth comes and goes’: Gaming preferences, habits and attitudes in a persistent low mood population

L Helsby, J Iacovides, P Cairns

Proceedings of the 18th International Conference on the Foundations of …, 2023

Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games

D Zendle, N Ballou, J Cutting, E Petrovskaya

PsyArXiv, 2023

A case study in AI-assisted board game design

J Goodman, A Wallat, D Perez-Liebana, S Lucas

2023 IEEE Conference on Games (CoG), 1-4, 2023

Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS

A Flint, A Denisova, N Bowman

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, p.1-19, 2023

"I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games

N Ballou, S Deterding

Proceedings of the ACM on human-computer interaction 7 (CHI PLAY), 217-236, 2023

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page