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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games

D Zendle, N Ballou, J Cutting, E Petrovskaya

PsyArXiv, 2023

When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames

F Foffano

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen

Nature Human Behaviour 7 (10), 1753-1766, 2023

How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

MJ Saiger

Proceedings of the 22nd Annual ACM Interaction Design and Children, pp 756-759, 2023

Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation

P Declerck, B Dupont, E Grosemans, E Petrovskaya, M Geudens, M Sas, ...

DiGRA2023, Location: Seville, Spain, 2023

The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health

N Ballou, S Deterding

Preprint. PsyArXiv. https://doi. org/10.31234/osf. io/6vedg, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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