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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Artificial intelligence across europe: A study on awareness, attitude and trust

Teresa Scantamburlo, Atia Cortés, Francesca Foffano, Cristian Barrué, Veronica Distefano, Long Pham, Alessandro Fabris

arXiv preprint arXiv:2308.09979, 2023

An ecosystem framework for the meta in esport games

S Thaicharoen, J Gow, A Drachen

PsyArXiv

AI-Generated Imagery: A New Era for the 'Readymade'

A Smith, M Cook

SIGGRAPH Asia 2023 Art Papers

Learnings from the case Maple Refugee: A dystopian story of free-to-play, probability, and gamer consumer activism.

S Park, LY Xiao, M Denoo, E Grosemans, E Petrovskaya, N Ballou

Nordic DiGRA 2023, Location: Uppsala, Sweden, 2023

Emotion Design for Video Games: A Framework for Affective Interactivity

M Croissant, G Schofield, C McCall

ACM Games: Research and Practice 1 (3), 1-24, 2023

Pinpointing the problem: Providing page numbers for citations as a crucial part of open science

LY Xiao, N Ballou

OSF Preprints, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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