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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months

N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding

Technology, Mind and Behavior 5 (1), 2024

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences

N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding

International Journal of Human-Computer Studies 188, 103289, 2024

You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

M Hosseini, P Hosseini

arXiv preprint arXiv:2403.01643, 2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ...

arXiv preprint arXiv:2412.04057, 2024

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

How Boardgame Players Imagine Interacting With Technology

T Farkas, NGJ Hughes, R Fiebrink

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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