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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Dr Tony Stockman

Dr Tony Stockman

Supervisor

Applied Games, Design & Development, Game AI, Game Audio, Player Research, Esports

Marko Tot

Marko Tot

iGGi PG Researcher

Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Ryan Spick

Dr Ryan Spick

iGGi Alum

Game AI

Stefan Stoican

Stefan Stoican

iGGi Alum

Game AI

Lizzie Vialls

Lizzie Vialls

iGGi Alum

Game AI

Connor Watts

Connor Watts

iGGi PG Researcher

Game AI

Filip Sroka

Filip Sroka

iGGi PG Researcher

Game AI, Applied Games, Immersive Technology

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Rokas Volkovas

Rokas Volkovas

iGGi Alum

Game AI

Dr Piers Williams

Dr Piers Williams

iGGi Alum

Game AI

iGGi >>> Publications <<< relevant to this Theme:

Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing

C Guerrero Romero

Queen Mary University of London, 2023

Different rules for binocular combination of luminance flicker in cortical and subcortical pathways

FG Segala, A Bruno, MT Aung, AR Wade, DH Baker

bioRxiv, 2023.01. 11.523568, 2023

Posterior Sampling for Deep Reinforcement Learning

R Sasso, M Conserva, P Rauber

arXiv preprint arXiv:2305.00477, 2023

Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics

A Pedrassoli Chitayat, F Block, J Walker, A Drachen

AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

Why Choose You?-Exploring Attitudes Towards Starter Pokémon

T Best, YJ Hsu

IFIP Conference on Human-Computer Interaction, p.595-601, 2023

Clinicians Risk Becoming "Liability Sinks" for Artificial Intelligence

T Lawton, P Morgan, Z Porter, S Hickey, A Cunningham, N Hughes, ...

Authorea Preprints, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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