top of page

Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

​

Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

​

Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Evolving a designer-balanced neural network for Ms PacMan

M Morosan, R Poli

2017 9th Computer Science and Electronic Engineering (CEEC), 100-105, 2017

Dynamic graffiti stylisation with stochastic optimal control

D Berio, S Calinon, FF Leymarie

Proceedings of the 4th international conference on movement computing, 1-8, 2017

Generating calligraphic trajectories with model predictive control

D Berio, S Calinon, FF Leymarie

ACM, 2017

Mixed-initiative creative interfaces

S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ...

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computer Systems, pp 628-635, 2017

Evolving game-specific UCB alternatives for general video game playing

I Bravi, A Khalifa, C Holmgard, J Togelius

Applications of Evolutionary Computation: 20th European Conference, EvoApplications 2017, Amsterdam, The Netherlands, April 19-21, 2017, Proceedings, Part I 20, pp 393-406, 2017

Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements

D Berio, FF Leymarie, R Plamondon

18th Biennial Conference of the International Graphonomics Society (IGS). Gaeta, Italy 18-21 June 2017

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page