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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Rinascimento: Optimising statistical forward planning agents for playing splendor

I Bravi, D Perez-Liebana, SM Lucas, J Liu

2019 IEEE Conference on Games (CoG), 1-8, 2019

Generative design in Minecraft: Chronicle challenge

C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius

arXiv preprint arXiv:1905.05888, 2019

General Video Game Artificial Intelligence

D Perez-Liebana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu

Morgan & Claypool Publishers, vol. 3, no. 2

Re-determinizing MCTS in Hanabi

J Goodman

2019 IEEE Conference on Games (CoG), 1-8, 2019

Using machine learning to generate engaging behaviours in immersive virtual environments

GC Dobre

2019 8th International Conference on Affective Computing and Intelligent …, 2019

Artistic Sketching for Expressive Coding

D Berio, P Cruz, J Echevarria

The 8th ACM/EG Expressive Symposium

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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