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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment

C Guckelsberger, C Salge, D Polani

Constructivist Foundations 16 (1), 057-060, 2020

The Design Of" Stratega": A General Strategy Games Framework

D Perez-Liebana, A Dockhorn, JH Grueso, D Jeurissen

arXiv preprint arXiv:2009.05643, 2020

Weighting NTBEA for game AI optimisation

J Goodman, S Lucas

arXiv preprint arXiv:2003.10378, 2020

Gamifying language resource acquisition

CJ Madge

Queen Mary University of London, 2020

Illuminating Super Mario Bros: quality-diversity within platformer level generation

O Withington

Proceedings of the 2020 Genetic and Evolutionary Computation Conference …, 2020

Planning in GVGAI

DP Liebana, RD Gaina

General Video Game Artificial Intelligence, 31-60, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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