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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Gorm Lai

Gorm Lai

iGGi PG Researcher

Creative Computing, Game AI, Design & Development

Prof. Simon Lucas

Prof. Simon Lucas

Supervisor

Game AI

Dr Mihail Morosan

Dr Mihail Morosan

iGGi Alum

Game AI, Design & Development, Player Research

Dr Changjae Oh

Dr Changjae Oh

Supervisor

Game AI, Applied Games

Dr Pengcheng Liu

Dr Pengcheng Liu

Supervisor

Game AI, Immersive Technology, Applied Games

Andrew Martin

Andrew Martin

iGGi Alum

Game AI

Dr Sokol Murturi

Dr Sokol Murturi

iGGi Alum

Game AI

Prof. Nick Pears

Prof. Nick Pears

Supervisor

Game AI, Creative Computing

George Long

George Long

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Game Data

Guilherme Matos de Faria

Guilherme Matos de Faria

iGGi Alum

Game AI

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

Dr Diego Pérez-Liébana

Dr Diego Pérez-Liébana

Supervisor

Game AI, Game Data

iGGi >>> Publications <<< relevant to this Theme:

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online

F Smith Nicholls, M Cook

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 27, p. 1-16, 2024

Measuring Randomness in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

2024 IEEE Conference on Games (CoG), 1-8, 2024

User-centred collecting for emerging formats

F Smith Nicholls, GC Rossi, I Cooke, L Clark, T Pyke

User-centred collecting for emerging formats. New Review of Hypermedia and Multimedia, 30(1–2), p. 114–128.

Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations

K Worrall

Journal of Sound and Music in Games 5 (4), 34-57, 2024

"Journeys in the Dark"-Towards Game Master AI in Complex Board Games

T Best, S Lucas, R Gaina

Proceedings of the AAAI Conference on Artificial Intelligence and Digital Entertainment, 2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

M Balla, GEM Long, J Goodman, RD Gaina, D Perez-Liebana

IEEE Transactions on Games, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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