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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Sokol Murturi

Dr Sokol Murturi

iGGi Alum

Game AI

Dr Diego Pérez-Liébana

Dr Diego Pérez-Liébana

Supervisor

Game AI, Game Data

Younès Rabii

Younès Rabii

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Dr Josh Reiss

Dr Josh Reiss

Supervisor

Creative Computing, Game AI, Game Audio

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

Prof. Massimo Poesio

Prof. Massimo Poesio

Supervisor

Applied Games, Game AI

Dr Dino Ratcliffe

Dr Dino Ratcliffe

iGGi Alum

Game AI

Dr Søren Riis

Dr Søren Riis

Supervisor

Game AI, Game Data, Creative Computing

Prof. Nick Pears

Prof. Nick Pears

Supervisor

Game AI, Creative Computing

Prof. Matthew Purver

Prof. Matthew Purver

Supervisor

Creative Computing, Game AI

Dr Paulo Rauber

Dr Paulo Rauber

Supervisor

Game AI

Dr Charles Ringer

Dr Charles Ringer

iGGi Alum

Game AI, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

On the Limits of Tabular Hardness Metrics for Deep RL: A Study with the Pharos Benchmark

M Conserva, R Sasso, P Rauber

arXiv preprint arXiv:2509.17092, 2025

Multi-task Reinforcement Learning for Adaptive Agents

M Balla

Queen Mary University of London, 2025

Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search

J Goodman

Queen Mary University of London, 2025

Seeding for Success: Skill and Stochasticity in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

IEEE Transactions on Games, 2025

Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems

S Shields, O Withington, E Melcer

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Efficient solutions for an intriguing failure of llms: Long context window does not mean LLMs can analyze long sequences flawlessly

Peyman Hosseini, Ignacio Castro, Iacopo Ghinassi, Matthew Purver

31st International Conference on Computational Linguistics (COLING)

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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