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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Sokol Murturi

Dr Sokol Murturi

iGGi Alum

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Game AI

Dr Diego Pérez-Liébana

Dr Diego Pérez-Liébana

Supervisor

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Game AI, Game Data

Younès Rabii

Younès Rabii

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Dr Josh Reiss

Dr Josh Reiss

Supervisor

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Creative Computing, Game AI, Game Audio

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

Prof. Massimo Poesio

Prof. Massimo Poesio

Supervisor

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Applied Games, Game AI

Dr Dino Ratcliffe

Dr Dino Ratcliffe

iGGi Alum

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Game AI

Dr Søren Riis

Dr Søren Riis

Supervisor

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Game AI, Game Data, Creative Computing

Prof. Nick Pears

Prof. Nick Pears

Supervisor

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Game AI, Creative Computing

Prof. Matthew Purver

Prof. Matthew Purver

Supervisor

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Creative Computing, Game AI

Dr Paulo Rauber

Dr Paulo Rauber

Supervisor

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Game AI

Dr Charles Ringer

Dr Charles Ringer

iGGi Alum

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Game AI, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

JSON-Bag: A generic game trajectory representation

D Nguyen, D Perez-Liebana, S Lucas

2025 IEEE Conference on Games (CoG), 1-8, 2025

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS

R Yu Xia, J Gow, S Lucas

2025 IEEE Conference on Games (CoG), 1-4, 2025

Heterogeneous graph neural networks for species distribution modeling

L Harrell, C Kaeser-Chen, BK Ayan, K Anderson, M Conserva, E Kleeman, ...

arXiv preprint arXiv:2503.11900, 2025

Mapping Farmed Landscapes from Remote Sensing

M Conserva, A Wilson, C Stanton, V Batchu, V Gulshan

arXiv preprint arXiv:2506.13993, 2025

xInv: Explainable Optimization of Inverse Problems

S Memery, K Denamganai, A Kapron-King, K Subr

arXiv preprint arXiv:2506.11056, 2025

Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds

R Sasso, M Conserva, D Jeurissen, P Rauber

arXiv preprint arXiv:2509.15915, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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