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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

The CyberAnthill: A Computational Sculpture

E Raskob

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The role of image characteristics and embodiment in the evaluation of graffiti

R Chamberlain, C Mullin, J Wagemans, D Berio, FF Leymarie, G Orgs

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SURFACE: Xbox Controlled Hot-wire Foam Cutter

D Berio, P Cruz, J Echevarria

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IoT and Machine Learning for Next Generation Traffic Systems

S Howell, S Cole, T Broad, T Maatta

Transport Practitioners Meeting

RenCon Report: Cue-Free Express & Pedal

K Worrall, T Collins

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Sketch-Based Modeling of Parametric Shapes

D Berio, P Cruz, J Echevarria

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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