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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Deepdream is blowing my mind

M Akten

Medium, 2015

Towards human-robot gesture recognition using point-based medialness

FF Leymarie, P Aparajeya, D Berio

Proc. Real Time Gesture Recognition Workshop, 2014

The global game jam for teaching and learning

A Fowler, F Khosmood, A Arya, G Lai

Proccedings of the 4th Annual Conference on Computing and Information …, 2013

Gplayer

N Pedersen, A Canossa, G Lai

Implementation of a computer game replay client using the Google Maps API …, 2010

A compression method for spectral photon map rendering

G Lai, NJ Christensen

Václav Skala-UNION Agency, 2007

Optimality Principles in the Procedural Generation of Graffiti Style

D Berio, FF Leymarie, S Calinon

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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