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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks

M Akten

Memory 9 (8), 1735-1780, 0

Autoencoding video frames

T Broad, M Grierson

Goldsmiths, 2016

Real-time interactive sequence generation and control with Recurrent Neural Network ensembles

M Akten, M Grierson

arXiv preprint arXiv:1612.04687, 2016

All watched over by machines of loving grace: Deepdream edition

M Akten

Gray Area Foundation for the Arts, San Francisco, CA, USA, in partnership with Google Research

Trends in organizing philosophies of game jams and game hackathons

A Fowler, G Lai, F Khosmood, R Hill

GJ Workshop. FDG2015, 2015

Computational models for the analysis and synthesis of graffiti tag strokes

D Berio, FF Leymarie

CAE '15: Proceedings of the workshop on Computational Aesthetics, The Eurographics Association, 2015

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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