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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Learning to see

M Akten

Memo Akten's Website, 2017

Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks

D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon

Proceedings of the 4th International Conference on Movement Computing, 1-8, 2017

Learning dynamic graffiti strokes with a compliant robot

D Berio, S Calinon, FF Leymarie

2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp 3981-3986, 2016

Light field completion using focal stack propagation

T Broad, M Grierson

ACM SIGGRAPH 2016 Posters, 54, 2016

Sequence generation with a physiologically plausible model of handwriting and Recurrent Mixture Density Networks

D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon

ICLR

Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks

M Akten, M Grierson

arXiv preprint arXiv:1612.04876, 2016

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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