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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Expressive curve editing with the sigma lognormal model

D Berio, FF Leymarie, R Plamondon

Eurographics 2018 short papers, 033-036, 2018

Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks

T Broad, M Grierson

Leonardo 50 (4), 376-383, 2017

Dynamic graffiti stylisation with stochastic optimal control

D Berio, S Calinon, FF Leymarie

Proceedings of the 4th international conference on movement computing, 1-8, 2017

Generating calligraphic trajectories with model predictive control

D Berio, S Calinon, FF Leymarie

ACM, 2017

Mixed-initiative creative interfaces

S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ...

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computer Systems, pp 628-635, 2017

Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements

D Berio, FF Leymarie, R Plamondon

18th Biennial Conference of the International Graphonomics Society (IGS). Gaeta, Italy 18-21 June 2017

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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