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How can AI tools enhance the creative process of (human) game creatives?
Project areas include:
Procedural content of game content (art, level design, audio, etc.)
AI-assisted game-creation and playtesting
AI tools which allow non-experts to build games
Supervisor
iGGi Alum
Available for post-PhD position
D Berio, FF Leymarie, R Plamondon
Eurographics 2018 short papers, 033-036, 2018
T Broad, M Grierson
Leonardo 50 (4), 376-383, 2017
D Berio, S Calinon, FF Leymarie
Proceedings of the 4th international conference on movement computing, 1-8, 2017
ACM, 2017
S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ...
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computer Systems, pp 628-635, 2017
18th Biennial Conference of the International Graphonomics Society (IGS). Gaeta, Italy 18-21 June 2017