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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Artistic Sketching for Expressive Coding

D Berio, P Cruz, J Echevarria

The 8th ACM/EG Expressive Symposium

Introducing: the game jam license

G Lai, K Erenli, F Khosmood, W Latham

Proceedings of the 14th International Conference on the Foundations of …, 2019

Sketching and Layering Graffiti Primitives.

D Berio, P Asente, J Echevarria, FF Leymarie

Expressive, 51-59, 2019

Searching for an (un) stable equilibrium: experiments in training generative models without data

T Broad, M Grierson

NeurIPS 2019 Workshop on Machine Learning for Creativity and Design, 2019

Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds

A Barahona, S Pauletto

Sound and Music Computing Conference, 2019

Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice

D Berio, P Cruz, J Echevarria

The 8th ACM/EG Expressive Symposium

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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