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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

“That Darned Sandstorm”: A Study of Procedural Generation through Archaeological Storytelling

F Smith Nicholls, M Cook

FDG23: 18th International Conference on the Foundations of Digital Games Lisbon Portugal, Article No 66, p. 1-8, 2023

3D Morphable Models and Beyond (Dagstuhl Seminar 22121)

J Gardner, B Egger, W Smith, C Theobalt, S Wuhrer

Dagstuhl Reports 12 (3), 97-116, 2022

What Is a Game Jam?

G Lai, F Khosmood

Game Jams-History, Technology, and Organisation, 1-20, 2022

The Dark Souls of Archaeology: Recording Elden Ring

F Smith Nicholls, M Cook

FDG22: 17th International Conference on the Foundations of Digital Games Athens Greece, Article No 17, p. 1-10, 2022

On Mixed-Initiative Content Creation for Video Games

G Lai, FF Leymarie, W Latham

IEEE Transactions on Games, 2022

Increasing the Diversity of Deep Generative Models

S Berns

Proceedings of the AAAI Conference on Artificial Intelligence, vol. 36, issue 11, pp 12870-12871, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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