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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

G Lai, W Latham, FF Leymarie

International Conference on the Foundations of Digital Games (FDG ’20), 2020

Creativity Theatre for Demonstrable Computational Creativity

S Colton, J McCormack, M Cook, S Berns

International Conference on Computational Creativity (ICCC), 2020

A Grounded Analysis of Player-Described Board Game Immersion

T Farkas, S Wiseman, P Cairns, R Fiebrink

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020

Illuminating Super Mario Bros: quality-diversity within platformer level generation

O Withington

Proceedings of the 2020 Genetic and Evolutionary Computation Conference …, 2020

Bridging Generative Deep Learning and Computational Creativity

S Berns, S Colton

International Conference on Computational Creativity (ICCC), 2020

Perception of emotions in knocking sounds: An evaluation study

M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto

Sound and Music Computing Conference 2020, Torino, 24-26 June 2020, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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