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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Two decades of game jams

G Lai, A Kultima, F Khosmood, J Pirker, A Fowler, I Vecchi, W Latham, ...

Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021

Trace it like you believe it: Time-continuous believability prediction

C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana

2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII), 2021

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

S Berns, T Broad, C Guckelsberger, S Colton

Proceedings of The 12th International Conference on Computational Creativity (ICCC), 2021

Active Divergence with Generative Deep Learning--A Survey and Taxonomy

T Broad, S Berns, S Colton, M Grierson

arXiv preprint arXiv:2107.05599, 2021

Network Bending: Expressive Manipulation of Generative Models in Multiple Domains

T Broad, FF Leymarie, M Grierson

Entropy 24 (1), 28, 2021

Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration

A Smith, S Colton

Evo 2021, p. 17

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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