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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Deep Learning for the Synthesis of Sound Effects

A Barahona-Rios

University of York, 2023

Collecting complex digital publications: testing an enhanced curation method

F Smith Nicholls

British Library, 2023

Trash to Treasure: Using text-to-image models to inform the design of physical artefacts

A Smith, H Schroeder, Z Epstein, M Cook, S Colton, A Lippman

The AAAI-23 Workshop on Creative AI Across Modalities

Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology

K Worrall, T Collins

IEEE Transactions on Games, 2023

AI-Generated Imagery: A New Era for the 'Readymade'

A Smith, M Cook

SIGGRAPH Asia 2023 Art Papers

Word-as-image for semantic typography

S Iluz, Y Vinker, A Hertz, D Berio, D Cohen-Or, A Shamir

ACM Transactions on Graphics (TOG) 42 (4), 1-11, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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