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  • "SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8

    < Back "SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8 Link Author(s) MJ Saiger, Y Aleid, H Minnis, A Vinciarelli, S Brewster Abstract More info TBA Link

  • Games | iGGi PhD

    Games iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Games Welcome to the iGGi games showcase page. Here you will find links to demos, videos and experiences developed by iGGi researchers. During their first year in the iGGi programme, each iGGi PGR develops games as part of the Game Design and Game Development modules. In addition, each year iGGi PGRs take part in at least one game jam. Several PGRs also construct a game as tool/vehicle for their research. The selection below provides links to examples of and further info about these games. Please note that most of them should be seen as proof of concept rather than completed experiences. iGGi Game Jams Researcher Games Global Game Jam / Ludum Dare Game Development Module iGGi Game Jams Here are some of the games resulting from iGGi Game Jam - January 2022 & iGGi Game Jam - January 2023 Researcher Games Spotlight on games developed by iGGi PG Researchers as part of their PhD and/or their research project(s) Global Game Jam & Ludum Dare Games developed by iGGi Researchers during the Global Game Jam (pre 2020) or Ludum Dare 48 Game Development Module Games developed by iGGi PG Researcher s as part of the Game Development module for doctoral training

  • Claims for no evidence also need evidence

    < Back Claims for no evidence also need evidence Link Author(s) VM Karhulahti, N Huntington-Klein, N Ballou Abstract More info TBA Link

  • Creative Assembly

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Creative Assembly

  • Expressive curve editing with the sigma lognormal model

    < Back Expressive curve editing with the sigma lognormal model Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

    < Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link Author(s) E Petrovskaya Abstract More info TBA Link

  • On the Limits of Tabular Hardness Metrics for Deep RL: A Study with the Pharos Benchmark

    < Back On the Limits of Tabular Hardness Metrics for Deep RL: A Study with the Pharos Benchmark Link Author(s) M Conserva, R Sasso, P Rauber Abstract More info TBA Link

  • Ubisoft

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Ubisoft

  • Virtual Creature Morphology‐A Review

    < Back Virtual Creature Morphology‐A Review Link Author(s) G Lai, FF Leymarie, W Latham, T Arita, R Suzuki Abstract More info TBA Link

  • Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

    < Back Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games Link Author(s) GC Dobre, M Gillies, X Pan Abstract More info TBA Link

  • iGGi - CDN Research Exchange & Writing Retreat, Norway | iGGi PhD

    < Back iGGi - CDN Research Exchange & Writing Retreat, Norway Our latest iGGi adventure started last week, on Sunday 26 April 2026, when 16 iGGi PGRs and Staff travelled to Bergen where the first two parts of our Norway Research Exchange were had! The Research Exchange was composed of three independent parts: (1) a two-day game making workshop, (2) a one-day symposium with lighting talks, both hosted by the Center of Digital Narrative (CDN) at the University of Bergen, and subsequently, (3) a 2-day writing retreat for which we relocated to the serene fjord-village Rosendal. (1) Game Making Workshop The CDN had pulled out all the stops to turn this interactive gathering into a fabulously productive-while-fun game making exercise on the overarching topic "Game Poetics for Planetary Care". After a quick intro of all 30 participants, the workshop kicked off on Monday (27 April) with a diverse lineup of engaging keynotes who each represented and pitched for different methods to approach the genre of poetic games. Speakers included Jordan Magnuson (University of Southampton), Jon Stone (Anglia Ruskin University), Doris C. Rusch (Uppsala University & University of Bergen), and Jason Nelson (University of Bergen). The remaining 1.5 days were spend on game making: groups elaborated a first concept draft and were then encouraged to use an interative process to arrive at a workable prototype that could serve as a proof of concept. The use of Bitsy was recommended, not least in order to be inclusive of those with less game-making experience but also because of its limitations which can be seen as incentive to strip the design idea down to a core minimum. We're proud to present the resulting proposals here on Itch [link to follow]. You can find the CDN's original workshop announcement and further details here Networking between all who had joined was continued after the workshop concluded, namely at the highly recommendable SOYA restaurant in the very heart of Bergen town center. (2) Symposium with Lightning Talks This one-day event served to inspire discourse between all participants with particular view to exchanging humanistic versus engineering perspectives. Each participant was given 15 minutes for a short presentation + Q&A to spawn thought-provoking debate and share their own research insights, in particular under the aspect of game narrative. New connections made could then be followed up more informally during the evening's social event which took place in the CDN's office building and included a tour of their premises and facilities. You can find the CDN's original symposium announcement, the speaker lineup/topics and further details here A massive thanks goes to the CDN team who put the programme for the workshop and the symposium together, in particular to Kristine Jørgensen, Scott Rettberg, and Ola Roth Johnsen, for such seamless and perfect event organisation! (3) Writing Retreat in Rosendal It's probably fair to say that Rosendal was the fanciest setting any iGGi Writing Retreat has seen so far. The 12 iGGi/CDN researchers who had decided to stay on for the writing days relocated from Bergen to Rosendal by boat on Saturday, 02 May. Since we obeyed Friday 01 May as the national holiday that it is in the whole of Norway and after a sunny Sunday spent hiking the sourrounding mountains, all participants were quite happy to "donate" their Bank Holiday Monday to an all-day writing session. Writing goals for the entire retreat and for the individual segments were set, reviewed and re-set at the beginning of each writing block. Historically, iGGi PGRs find the format of these retreats exceegingly useful and report a higher-than-usual productivity, and judging by early feedback, the Rosendal Writing Retreat was no exception. The weather presented us with an eclectic mix of possible seasonal temparatures and (far less than expected!) forms of downcast, so that we felt we experienced a concise cross-section of Norway-specific landscapes and scenery. iGGi participants of the Norway trip agreed that our time and activities in Norway enriched them, not only in terms of new connections, broadaning their research and its reach, but also with view to new cultural, culinary, linguistic and visual experiences. We certainly feel we've made new contacts, and we are hoping to maintain and nurture the new relationships that were formed during this trip. Previous 6 May 2026 Next

  • Festive Wishes from iGGi | iGGi PhD

    < Back Festive Wishes from iGGi Festive Wishes from iGGi As another calendar year is drawing to a close, iGGi wishes you a happy & relaxing Festive Break and a good start into 2023 !!! https://www.youtube.com/watch?v=RvEsmt4no8k In other news: Selected recordings of the last iGGi Conference are OUT NOW and can be accessed via our iGGi YouTube channel: iGGi CON 2022 Talks here https://youtube.com/playlist?list=PLrhB7hwYCdScgdnGraofca1YhhL3BfGyd iGGi CON 2022 Keynotes here https://youtube.com/playlist?list=PLrhB7hwYCdScXSOX3vDlGwUzQLu1WciTd Subscribe to https://www.youtube.com/@iGGiPhD for further updates! We look forward to seeing you all in the New Year! Previous 21 Dec 2022 Next

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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