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- Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks
< Back Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks Link Author(s) D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon Abstract More info TBA Link
- British Broadcasting Corporation BBC
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. British Broadcasting Corporation BBC
- Games | iGGi PhD
Games iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Games Welcome to the iGGi games showcase page. Here you will find links to demos, videos and experiences developed by iGGi researchers. During their first year in the iGGi programme, each iGGi PGR develops games as part of the Game Design and Game Development modules. In addition, each year iGGi PGRs take part in at least one game jam. Several PGRs also construct a game as tool/vehicle for their research. The selection below provides links to examples of and further info about these games. Please note that most of them should be seen as proof of concept rather than completed experiences. iGGi Game Jams Researcher Games Global Game Jam / Ludum Dare Game Development Module iGGi Game Jams Here are some of the games resulting from iGGi Game Jam - January 2022 & iGGi Game Jam - January 2023 Researcher Games Spotlight on games developed by iGGi PG Researchers as part of their PhD and/or their research project(s) Global Game Jam & Ludum Dare Games developed by iGGi Researchers during the Global Game Jam (pre 2020) or Ludum Dare 48 Game Development Module Games developed by iGGi PG Researcher s as part of the Game Development module for doctoral training
- Modelling the interactions in metaverse videogames | iGGi PhD
Modelling the interactions in metaverse videogames Theme Player Research Project proposed & supervised by Ignacio Castro To discuss whether this project could become your PhD proposal please email: i.castro@qmul.ac.uk < Back Modelling the interactions in metaverse videogames Project proposal abstract: What is the role of AR and VR technologies in the interactions of participants? Do they foment or reduce social interactions and if so what type of interactions? This project will seek to inform AR and VR enabled videogames by analysing existing online platforms supporting these technologies. The project will collect comprehensive datasets from existing online metaverse platforms and analyse them using a variety of tools and techniques from social network analysis, natural language processing and economics. The findings will then be fed and compared with those from existing AR/VR videogames. Supervisor: Ignacio Castro Based at:
- AutoGraff: Towards a computational understanding of graffiti writing and related art forms
< Back AutoGraff: Towards a computational understanding of graffiti writing and related art forms Link Author(s) D Berio Abstract More info TBA Link
- UK Games Talent and Finance CIC
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. UK Games Talent and Finance CIC
- Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games
< Back Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games Link Author(s) GC Dobre, M Gillies, X Pan Abstract More info TBA Link
- Fireworks agent competition
< Back Fireworks agent competition Link Author(s) J Walton-Rivers Abstract More info TBA Link
- Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads
< Back Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads Link Author(s) SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ... Abstract More info TBA Link
- Medallia
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Medallia
- Reliving 10 years old: Descriptive Insights into Retro Gaming
< Back Reliving 10 years old: Descriptive Insights into Retro Gaming Link Author(s) N Ballou, N Bowman, T Hakman, AK Przybylski Abstract More info TBA Link
- NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks
< Back NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks Link Author(s) A Barahona-Rios, T Collins Abstract More info TBA Link






