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- iGGi at Develop:Brighton 2026 | iGGi PhD
< Back iGGi at Develop:Brighton 2026 One could almost call it tradition by now: iGGi attending Develop: Brighton with over 20 of its PG Researchers and members of Staff and running a stand on the conference's Expo floor. And as in the past five years, we had a fabulous and productive time. We are therefore a little sad to note that at least regarding our presence at the Develop Expo, this may have been our last for the foreseeable future. We would like to thank all of those who passed by our stand, especially where they took time to speak to one or more of our team. We embraced conversations of all kinds: many visitors were still not aware that such a vast body of academic games research exists in the UK and we love everyone to spread the word. Some were already working as (or looking to become) researchers themselves, others were interested in a potential knowledge exchange or opportunity to hire, and many were simply just curious. The atmosphere felt perculiarly quiet this year. The ongoing uncertainty on the job market - in large parts attributed to "the AI takeover" - has left its mark. However, we think there is very good reason to remain positive and consider times of economic downturn as an opportunity, a break we should all welcome in order to re-consider our present strategies, to draw wisdome from lessons learned, and to embark on exciting journeys in new, as yet unexplored directions. And iGGi is certainly always investigating those, as our tagline correctly suggests: "Your Future in Games Research"! Displays at the iGGi Stand during the Develop Expo 2026 Displays at our stand this year included: Tafl Champions by Gritstone Games - a showcase of Tamsin Isaac 's Knowledge Exchange with the company "PidgeyPost: A Gamified Maze Task for Online Experimental Research in Second Language Acquisition" by Steph Carter Exploring Human Behaviour in Social Virtual Reality by Karl Clarke "Detachment Undone", a not too serious Serious Game by Luiza Gossian "What We Can Learn about the Human Brain through Tetris" by Nicole Levermore An invitation for Indie Devs of Narrative Games to participate in a focus-study by Alex Flint Our this year's showcase video and " iGGi @ Develop " lookup We may not be back with a stand, but we will definitely be back next year with our people - see you again in 2027, Brighton! Previous 17 Jul 2026 Next
- PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
< Back PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Link Author(s) M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, ... Abstract More info TBA Link
- The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
< Back The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
< Back Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals Link Author(s) N Ballou, VR Warriar, S Deterding Abstract More info TBA Link
- Generative design in Minecraft: Chronicle challenge
< Back Generative design in Minecraft: Chronicle challenge Link Author(s) C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius Abstract More info TBA Link
- UKRN Local Network Lead Guidebook
< Back UKRN Local Network Lead Guidebook Link Author(s) UKR Network, SJ Westwood, DL Hird, N Ballou, M Belyk, C Bokhove, ... Abstract More info TBA Link
- Visualising Generative Spaces Using Convolutional Neural Network Embeddings
< Back Visualising Generative Spaces Using Convolutional Neural Network Embeddings Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link
- Live Link's Awakening of a Humorous Real-Time Character
< Back Live Link's Awakening of a Humorous Real-Time Character Link Author(s) Thomas Kiderle, Jauwairia Nasir, Georgiana Cristina Dobre, Carlos González Díaz, Elisabeth André, Hannes Ritschel Abstract More info TBA Link
- Generating Diverse and Competitive Play-Styles for Strategy Games
< Back Generating Diverse and Competitive Play-Styles for Strategy Games Link Author(s) D Perez-Liebana, C Guerrero-Romero, A Dockhorn, L Xu, J Hurtado, Dominik Jeurissen Abstract More info TBA Link
- UKIE
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. UKIE
- iGGi Seminar - Alexander Swords | iGGi PhD
< Back iGGi Seminar - Alexander Swords Alexander Swords is visiting us at Empire House to speak about: Narrative Design of Totem Teller Wednesday, 22 June 2022 @ 16:00-17:30 Abstract Alexander Swords is the writer and narrative designer on the transmedia video game experience Totem Teller as well as the creator of The Forest Paths Method For Narrative Design. In this talk he’ll cover how the Method has been indispensable in the development of the game, bringing together the more tangible requirements of game development and the transcendental form on which the game is based. It will include a behind the scenes look at the narrative design patterns used in development, as well as footage of gameplay yet to be made public. Bio Alexander Swords is a writer and narrative designer working across emotional games, games for change, the adaptation and evolution of stories moving to new mediums, and advocating for the power of interactive narrative and the need for diverse future storytellers. With 20 years experience working with stories, creators, and their audiences, he’s currently wielding this experience as a writer and narrative design director on Totem Teller and Anytown: Garage Sale Monsters. He’s also the creator of the Forest Paths Method for Narrative Design; a structuralist approach to understanding story in an approachable and collaborative way. Moderated by Timea Farkas (iGGi PhD) For further info and/or if you are an iGGi-external who would like to attend, please contact s.binder@qmul.ac.uk Previous 15 Jun 2022 Next
- "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews
< Back "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews Link Author(s) L Winter, DI Zendle, L Helsby Abstract More info TBA Link




