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  • Use of Technology in Brief Interventions

    < Back Use of Technology in Brief Interventions Link Author(s) L Gega, MJ Saiger Abstract More info TBA Link

  • WARDS: Modelling the Worth of Vision in MOBA's

    < Back WARDS: Modelling the Worth of Vision in MOBA's Link Author(s) AP Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ... Abstract More info TBA Link

  • iGGi Con 2023 – It’s A Wrap | iGGi PhD

    < Back iGGi Con 2023 – It’s A Wrap 13 Short Talks, 30 Posters, 12 Game Demos, 4 Knowledge Exchange Presentations, 6 coffee breaks, 3 Keynotes, 1 Drinks Reception, 4 Workshops, 4 Buzz Sessions, 2 Lunches, 1 Mini Expo and many hours of chat + networking later, AND IT’S A WRAP! We loved this year’s iGGi conference at Queen Mary University of London – thank you so much to everyone who could make it! Soon to come: Watch this space for pictures and highlights of the event. Twitter coverage of the event was via our dedicated conference twitter (aka “X”) here Footage of selected talks will also be published on our iGGi YouTube channel, in a few weeks. A special big THANKS goes out to the following: This year’s Conference Organising Committee, for their amazing work ( Laurissa Tokarchuk , Jeremy Gow , James Goodman , Nirit Binyamini Ben Meir , Peyman Hosseini , Yu-Jhen Hsu , Lauren Winter , Jozef Kulik , Susanne Binder ) Non-committee iGGi Admin who helped relentlessly with the preparations ( Tracy Dancer , Shopna Begum , Helen Tilbrook , Oliver Roughton) iGGi Con Sponsors Sony Interactive Entertainment for their generous donation towards food and drinks Our this year’s three Keynote Speakers (Vanessa Volz, Aleena Chia, Joe Cutting) for their insightful contributions Our iGGi Industry Partners who participated in the Expo All the iGGis who held Talks, Presentations or Workshops, and/or provided Posters or Demos And of course, the 200 attendees who turned the event into the success that it was. Last but not least, remember: The next iGGi Con will be 11+12 September 2024 at York! See you there! Previous 15 Sept 2023 Next

  • Gamifying language resource acquisition

    < Back Gamifying language resource acquisition Link Author(s) CJ Madge Abstract More info TBA Link

  • Make Real VR

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make Real VR

  • Training | iGGi PhD

    Training iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Training The training programme is an essential part of the iGGi PhD. It helps students acquire the knowledge and skills they need to do great research -- research that can change both video games and wider society. The programme has a practical focus on the design and development of games. By deepening our PGRs' understanding of games, we aim to motivate and enable PhD research that has real relevance to how games are made and played. Page Index: The Modules - Bringing Researchers Together - Training Requirements The Modules Because iGGi offers a four year PhD programme, the PG Researchers (PGRs) are able to commit substantial time to this training during their first year. There are four modules, with delivery shared by the University of York and Queen Mary University of London: Game Design (York) PGRs learn how to conceive, design, prototype and playtest their own games, be it for entertainment or a 'serious' purpose like health, education, or research. Game Development (QMUL) The module provides hands-on training developing video games using industry-standard game engines. iGGi PGRs work together to prototype a new game in one week . It also introduces a range of state-of-the-art technologies for game development, such as novel interaction techniques, AI opponents and collaborators, and procedural content generation. Methods and Data (York) PGRs learn various methods for empirically studying games and players, including standard HCI methods and data science techniques for gaining insights from large game data sets. Research Impact & Engagement (QMUL) PGRs learn how to engage industry, players, and other societal stakeholders early on in their research, how to conduct responsible research and innovation that is overall beneficial to human wellbeing, and how to present their work online, to the media, and industry. Video Placeholder - to display Game Dev YouTube playlist >> For iGGi news and updates, including event announcements, follow us on social media Bringing Researchers Together A key aim of this training is to bring new researchers together as a well-connected cohort who will carry on learning from, and supporting each other throughout their studies. This has helped us build a strong iGGi community of researchers across four universities and multiple research fields, with a common goal of doing world class PhD research on games. Each module is delivered in two two-week blocks, with the exception of the remotely-supervised individual project. Six weeks of the training takes place in the Autumn of the first year, and another eight weeks is scheduled throughout the rest of first year. For researchers in receipt of an iGGi EPSRC studentship, travel and accommodation is provided for York researchers to study in London, and vice versa. Training Requirements Completing the training programme, including passing the modules, is a compulsory part of the iGGi PhD programme. The Game Development module does assume some knowledge of programming, at least the equivalent of an introductory class.

  • Tactile Entertainment

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Tactile Entertainment

  • Kythera AI

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kythera AI

  • Dubit Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Dubit Limited

  • Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation

    < Back Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation Link Author(s) E Petrovskaya Abstract More info TBA Link

  • SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

    < Back SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs Link Author(s) A Barahona-Ríos, T Collins Abstract More info TBA Link

  • Sketch-Based Modeling of Parametric Shapes

    < Back Sketch-Based Modeling of Parametric Shapes Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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