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  • Automated motion analysis of adherent cells in monolayer culture

    < Back Automated motion analysis of adherent cells in monolayer culture Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link

  • Is a robot needed to modify human effort in bimanual tracking?

    < Back Is a robot needed to modify human effort in bimanual tracking? Link Author(s) N Pena-Perez, J Eden, E Ivanova, E Burdet, I Farkhatdinov Abstract More info TBA Link

  • How Could They Win? An Exploration of Win Condition for Esports Narratives

    < Back How Could They Win? An Exploration of Win Condition for Esports Narratives Link Author(s) AP Chitayat, FO Block, JA Walker, A Drachen Abstract More info TBA Link

  • Ubisoft

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Ubisoft

  • Bossa Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Bossa Studios

  • A local approach to forward model learning: Results on the game of life game

    < Back A local approach to forward model learning: Results on the game of life game Link Author(s) SM Lucas, A Dockhorn, V Volz, C Bamford, RD Gaina, I Bravi, ... Abstract More info TBA Link

  • Social Simulation Game on a Graph / Network | iGGi PhD

    < Back iGGi Research Retreat "Unconference" Group Outcomes Social Simulation Game on a Graph / Network The "Problem" Starting from the idea of a cellular automaton (consider for example Conway's Game of Life) we investigated how such a simple structure - considered as a group of agents - could be rendered as a playable simulation of social dynamics. Specifically, we ended up simulating the behaviour of people and ideas at a research retreat similar to the one at Darwin Lake, to investigate how groups form and evolve, and ideas are discussed, spread and refined. What we did We considered the NetLogo simulation software, and designed agents that (1) represented ideas, and the evolution of each idea; (2) represented research participants at the retreat; and (3) modelled the conversations of participants in a way that allowed for the capture of changes and refinements to an abstract idea. I think our primary innovation was from (3) where, through ethnomethodological analysis of the way that we discussed the ideas behind this project, we found a transactional model of conversation. Hence it was meta, man. The "Outcome" We didn't get past paper prototypes and deep discussions. The idea might be taken further - but we ran out of time to do that. Previous Next Previous Next

  • Novelty Optimisation | iGGi PhD

    Novelty Optimisation Theme Creative Computing Project proposed & supervised by Jeremy Gow, Sebastian Deterding To discuss whether this project could become your PhD proposal please email: jeremy.gow@qmul.ac.uk < Back Novelty Optimisation Project proposal abstract: New levels, new characters, new items, new opponents: Novelty is a major game feature stoking sustained player curiosity and interest. Too much repetition, and players get bored. But is there such a thing as too much novelty? Games already do automatic difficulty balancing – finding just the right level of challenge. Can we do the same for novelty – identify and automatically balance the right amount of novel content we serve to players? This project would benefit from a computational methods background, such as computational psychology, cognitive science, machine learning, or procedural content generation, and an interest in player psychology. Supervisor: Jeremy Gow , Sebastian Deterding Based at:

  • Network Bending: Expressive Manipulation of Deep Generative Models

    < Back Network Bending: Expressive Manipulation of Deep Generative Models Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link

  • Human Point Cloud Generation using Deep Learning

    < Back Human Point Cloud Generation using Deep Learning Link Author(s) R Spick, T Bradley, N Williams, JA Walker Abstract More info TBA Link

  • Digital Catapult

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Digital Catapult

  • Use of Technology in Brief Interventions

    < Back Use of Technology in Brief Interventions Link Author(s) L Gega, MJ Saiger Abstract More info TBA Link

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