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- Experimental Game Workshop - GDC 2023 | iGGi PhD
< Back Experimental Game Workshop - GDC 2023 "The Game Developers Conference is a whole lot of fun. Every year tens of thousands of games industry people come together to talk, listen and party. Deal-makers abound – you can spot them a mile away – but the majority remains those that derive a simple joy in the urge to create games and explore ideas of new ways that people can get pleasure from interacting with games." writes iGGi Director Peter Cowling after his recent attendance of GDC 2023. You can read the full blogpost here: http://www.petercowling.com/egw-2023/ Previous 19 Apr 2023 Next
- iGGi Talk at Develop:Brighton - Dominik Jeurissen | iGGi PhD
< Back iGGi Talk at Develop:Brighton - Dominik Jeurissen iGGi PG Researcher Dominik Jeurissen held a talk on " LLM Agents For QA - Potential & Limitations " at this year's Develop:Brighton conference. Abstract: With tight deadlines and a constantly evolving game, properly testing a game is challenging. Using AI agents to simplify this work sounds promising, but machine learning is often too slow, and manually implementing the agents takes time. As such, one particularly exciting application for QA is to use Large Language Models (LLMs) as zero-shot game-playing agents. LLM-based agents can play games without pre-training, making them a valuable asset to test a constantly changing game. But how well do they play games? What are their strengths, and what do they struggle with? In this session, we will review how to implement zero-shot agents with LLMs and show examples of existing LLM-based game-playing agents. We will also show that although these agents have many limitations, they have the potential to be a valuable tool for QA to automate many repetitive tasks. The objectives of Dominik's talk were to provide the audience with an overview of the cutting-edge research on LLM-based zero-shot game-playing agents show what these agents can do well and what their limitations are give practical tips on how to utilize LLM agents as QA tools Dominik's talk has been recorded and will be made available to Develop ticket holders. Please contact Dominik directly if you have any queries regarding the presentation. Previous 11 Jul 2024 Next
- Trust and Freedom in Transformative Games | iGGi PhD
< Back iGGi Research Retreat "Unconference" Group Outcomes Trust and Freedom in Transformative Games The "Problem" Generating a sense of trust is important in order to communicate in a way that can have a transformative effect. The group discussed how games build or break trust and the factors involved in creating tustworthy games. What we did The group discussed different gaming experiences that had built or broken trust and the gameplay involved. We discussed the importance of trust and also a sense of freedom for players to feel secure in their user journey through a game. Finally, we discussed how we could outline a model for game development for developers aiming to create transformative games. The "Outcome" The group agreed that most gaming experiences can benefit from ensuring that players can take a break during the game in order to either reflect or emotionally process the experience. This should be easy to do, and not hidden inside complex menus, so that the player feels they have the freedom to escape from the experience at any time. It will help to build trust as it will help players feel more secure. Building a sense of trust is important for games that have the intention of delivering transformative experiences, but not as much for other gaming experiences. Games primarily created to entertain can trick and scare players in order to generate suspense and interest. However, such effects are likely to lessen the learning for the player. The less the player feels in charge, the less likely the game is of providing the context for a personal learning experience. At the same time, transformative games need to be motivating and many also use more shocking effects to bring their point across. Players can be tricked into doing immoral acts, either gradually building towards such a point or as a sudden surprise. While such situations can feel very manipulative and potentially trust-breaking, they can be very effective if the player feels that the gaming experience as a whole is trustworthy and relevant. Games like Lucas Pope's "Papers, Please", Brenda Romero's "Train" and 11Bit Studio's "This War of Mine" are relevant examples. This example underlines how trust-generation for transformative games is about creating a relationship between the creator and the player - a "player contract" - that is solid enough to allow also for surprises and player manipulation without breaking the overall sense of participating in a gaming experience that invites personal reflection. The group then discussed how to design a model that helps creators of transformative games to develop games that invite player trust and offer a sense of safety and freedom. Previous Next Previous Next
- Immersive Technology
iGGi PhD Projects - listing iGGi PhD Projects 2023 Immersive Technology This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Immersive Technology Places That Don't Exist The goal of this project is to combine state-of-the-art 3D computer vision and procedural content generation to create game-ready scene models and assets from existing media. Price Immersive Technology Duration William Smith Read More Immersive Technology Tactile Interaction With Virtual Reality Content In this project the student will explore the use of vibrating motors distributed over the human hand (e.g. using a wearable glove) to give tactile feedback about the physical interactions happening in a VR. Price Immersive Technology Duration Lorenzo Jamone & Valkyrie Industries Read More Load More
- iGGi Game Jam 2023 | iGGi PhD
< Back iGGi Game Jam 2023 The iGGi Game Jam has kicked off on 11 January 2023 and this year’s theme was TRANSFERENCE - check out what the jammers came up with! Here’s a quick summary of the submitted games (in no particular order): Prison of the Endless by James Goodman, Prasad Sandbhor, George Long Agony Haunt by Callum Deery, Sahar Mirhadi, Amy Smith, Florence Smith Nicholls, Sunny Thaicharoen Pseudo Judo by Toby Best, Bobby Khaleque, Dimitris Menexopoulos, Oliver Withington Trip to the Moon by Charline Foch, FrancescaFoffano, Carlos Gonzalez Diaz Outbalance by Yu-Jhen Hsu, Peyman Hosseini, Nirit Binyamini Ben-Meir, Dominik Jeurissen Move The Groove by Dan Cooke, Nathan John-McDougall Pitch ‘it by Michael Saiger Nick Cage's Face Off 2 by Adrián Barahona-Ríos, Matt Whitby Mind Shift by Remo Sasso, Michelangelo Conserva, James Gardner *hacker voice* I’M IN. –– A Hacking Mechanic Supplement by Younès Rabii I know that person by Madeleine Frister, Maximilian Croissant Harlan by Luke Farrar, Tom Wells, Lauren Winter, Evgenii Kashin General audio support to various games was lent by Erin Robinson. And links to all of these games can of course be found via the iGGi GAMES page here or alternatively also via this page on itch: https://itch.io/jam/iggi23/entries There even was a Mini Contest on the last jam day!! Prizes went to the following teams and categories: Agony Haunt won MUCH WOW Nick Cage's Face Off 2 won BUT… WHY? Harlan won LESS IS MORE Outbalance won GIT GUD Pseudo Judo won IT’S A FEATURE Many Congrats to the winners! Yet, it needs to be said: With so many little game gems, it’s nigh impossible to pick favourites! The Game Jam wrapped on Friday afternoon - see twitter thread: Previous 13 Jan 2023 Next
- 404 Error Page | iGGi PhD
404 Error Page iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Page Not Found. Looks like this page has been deleted or doesn't exists. Go to Homepage
- *New Partner Alert* - Safe In Our World | iGGi PhD
< Back *New Partner Alert* - Safe In Our World iGGi is proud to introduce our new partner Safe In Our World . The charity (which was founded in 2017 by a group of dedicated folks from games industry) wants to foster positive mental health wellbeing and deliver support not only for players but also developers, publishers, retailers and the other incredible folk and teams who make up the video games industry. The main goal of Safe In Our World is to create and foster worldwide mental health awareness within the video game industry; to eliminate the stigma surrounding mental health, to make it a natural topic of discussion, and to promote the dialogue surrounding mental health so people are not afraid to reach out for help if they need it. iGGi is definitely happy to get behind that goal! As part of our pledge, we are committing to address the following points over the forthcoming year and beyond: Continue to create awareness among iGGi Staff, Supervisors and Researchers in respect of mental health related matters Make sure that all iGGi Supervisors have completed some form of mental health training Offer access to Safe In Our World’s resources to all iGGi Staff and PGRs, including training on mental health first aid and similar Update our annual mental health newsletter which contains important local contacts and resources and other information relevant to the topic Campaign for the cause, disseminate and foster “best practice” and support Safe In Our World in its mission Collaborate with Safe In Our World via sharing mental health-related iGGi research/publications and via joint events such as workshops, talks, panels, etc. So, here’s an official WELCOME to the Safe In Our World Team! We look forward to working together on that mission. #LevelUpMentalHealth Please note: Safe In Our World will feature in our upcoming iGGi Conference (06+07 September in York, find the Registration Link here . Previous 24 Aug 2022 Next
- iGGi Con 2023 – It’s A Wrap | iGGi PhD
< Back iGGi Con 2023 – It’s A Wrap 13 Short Talks, 30 Posters, 12 Game Demos, 4 Knowledge Exchange Presentations, 6 coffee breaks, 3 Keynotes, 1 Drinks Reception, 4 Workshops, 4 Buzz Sessions, 2 Lunches, 1 Mini Expo and many hours of chat + networking later, AND IT’S A WRAP! We loved this year’s iGGi conference at Queen Mary University of London – thank you so much to everyone who could make it! Soon to come: Watch this space for pictures and highlights of the event. Twitter coverage of the event was via our dedicated conference twitter (aka “X”) here Footage of selected talks will also be published on our iGGi YouTube channel, in a few weeks. A special big THANKS goes out to the following: This year’s Conference Organising Committee, for their amazing work ( Laurissa Tokarchuk , Jeremy Gow , James Goodman , Nirit Binyamini Ben Meir , Peyman Hosseini , Yu-Jhen Hsu , Lauren Winter , Jozef Kulik , Susanne Binder ) Non-committee iGGi Admin who helped relentlessly with the preparations ( Tracy Dancer , Shopna Begum , Helen Tilbrook , Oliver Roughton) iGGi Con Sponsors Sony Interactive Entertainment for their generous donation towards food and drinks Our this year’s three Keynote Speakers (Vanessa Volz, Aleena Chia, Joe Cutting) for their insightful contributions Our iGGi Industry Partners who participated in the Expo All the iGGis who held Talks, Presentations or Workshops, and/or provided Posters or Demos And of course, the 200 attendees who turned the event into the success that it was. Last but not least, remember: The next iGGi Con will be 11+12 September 2024 at York! See you there! Previous 15 Sept 2023 Next
- 2020 Cohort Mini-Conference | iGGi PhD
< Back 2020 Cohort Mini-Conference The recent 2020 cohort Mini-Conference was a great success! It was held in York and focused on highlighting the work being submitted and published by the iGGi PGRs at this stage in their projects. The cohort members had a chance to meet one another (as due to the pandemic, some still had not ever met before!) and to take a deep dive in to each-other's work, sharing knowledge in a simultaneously bonding and educational trip. The meet certainly fostered ideas for some collaborations between students, so watch this space! Previous 20 Apr 2022 Next
- Festive Wishes from iGGi | iGGi PhD
< Back Festive Wishes from iGGi Festive Wishes from iGGi As another calendar year is drawing to a close, iGGi wishes you a happy & relaxing Festive Break and a good start into 2023 !!! In other news: Selected recordings of the last iGGi Conference are OUT NOW and can be accessed via our iGGi YouTube channel: iGGi CON 2022 Talks here https://youtube.com/playlist?list=PLrhB7hwYCdScgdnGraofca1YhhL3BfGyd iGGi CON 2022 Keynotes here https://youtube.com/playlist?list=PLrhB7hwYCdScXSOX3vDlGwUzQLu1WciTd Subscribe to https://www.youtube.com/@iGGiPhD for further updates! We look forward to seeing you all in the New Year! Previous 21 Dec 2022 Next
- Game Audio
iGGi PhD Projects - listing iGGi PhD Projects 2023 Game Audio This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Game Audio Machine Learning of Procedural Audio This work will investigate whether procedural audio can fully replace the use of pre-recorded sound effects. Price Game Audio Duration Joshua Reiss & Nemesindo Read More Load More
- Mini Expo @ iGGi Con 2023 | iGGi PhD
< Back Mini Expo @ iGGi Con 2023 The iGGi Con 2023 Mini Expo ran during Conference Day 2 in the afternoon, in parallel with the main track. It offered a fabulous opportunity for Games Companies to connect with attending PhD researchers and masters students, and created a networking platform for all things game development and research. Here's a big THANK YOU to the games companies / individuals / NPOs who participated and enriched the Expo floor with their presence: Square Enix , Creative Assembly , Women In Games , Safe In Our World , King , Inhalation , Squingle Studios , Meaning Machine , Sumo ( The Chinese Room ) The feedback we so far received from both, Expo attendees and participating companies has been overwhelmingly positive: the Expo will definitely be back next year, at the iGGi Con 2024! Previous 15 Sept 2023 Next













