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  • Visualizing Multiplayer Game Spaces

    < Back Visualizing Multiplayer Game Spaces Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Enabled players: The value of accessible digital games

    < Back Enabled players: The value of accessible digital games Link Author(s) P Cairns, C Power, M Barlet, G Haynes, C Kaufman, J Beeston Abstract More info TBA Link

  • 2020 Cohort Mini-Conference | iGGi PhD

    < Back 2020 Cohort Mini-Conference The recent 2020 cohort Mini-Conference was a great success! It was held in York and focused on highlighting the work being submitted and published by the iGGi PGRs at this stage in their projects. The cohort members had a chance to meet one another (as due to the pandemic, some still had not ever met before!) and to take a deep dive in to each-other's work, sharing knowledge in a simultaneously bonding and educational trip. The meet certainly fostered ideas for some collaborations between students, so watch this space! Previous 20 Apr 2022 Next

  • Accessible player experiences (APX): The players

    < Back Accessible player experiences (APX): The players Link Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract More info TBA Link

  • Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults

    < Back Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults Link Author(s) LY Xiao, N Ballou, C Eben Abstract More info TBA Link

  • Autoencoding video frames

    < Back Autoencoding video frames Link Author(s) T Broad, M Grierson Abstract More info TBA Link

  • iGGi Game Jam 2024 - We Made It!! | iGGi PhD

    < Back iGGi Game Jam 2024 - We Made It!! After 48 hours of intense but not-too-intense game-making, we've assembled for play-testing and general socialising. Overwhelmingly positive feedback suggests that this year's iGGi Game Jam was a success! Following tradition, we also gave out some awards. (The trophies were charmingly designed and 3D printed by the organising team!) Here are the winning teams of the iGGi Game Jam 2024 Awards: Best Vision CONGRATS to the Winning Team: Team Crazy Skiing ( Joshua Silveira Kritz , Nicole Levermore, Anthony Owen) with their game “Ultimate Ski Brawl” Best Mechanic CONGRATS to the Winning Team: Project Googly Eyes ( Toby Best , Daniel Cooke, Callum Deery , George L. ong, Sunny Thaicharoen ) with their game “See What Exists” Best Bug CONGRATS to the Winning Team: Retina Racer ( Karl Clarke , Dominik Jeurissen , Marko Tot , Ruizhe Yu Xia ) with their game Retina Racer Best Narrative/Immersive Experience CONGRATS to the Winning Team: Nice Dynamite ( Ross Fifield , Charline Foch , Bobby Khaleque , Oliver Withington , Kyle Worrall , Michael Saiger ) with their game “Phantom Frames” Best Art Direction CONGRATS to the Winning Team: The Moss Collective ( Nirit Binyamini Ben Meir , Dimitris Menexopoulos , Erin Robinson) with their game “Moss Dance” Last but not least, MASSIVE THANKS go to the organising team who ensured that this year's jam turned into the enjoyable event that it was! Namely: Toby Best, Karl Clarke, Océane Lissillour, Francesca Foffano, Alan Pedrassoli Chitayat, Jeremy Gow, Ben Kirman Previous 12 Jan 2024 Next

  • Time to die: Death prediction in dota 2 using deep learning

    < Back Time to die: Death prediction in dota 2 using deep learning Link Author(s) A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ... Abstract More info TBA Link

  • TileAttack

    < Back TileAttack Link Author(s) C Madge Abstract More info TBA Link

  • Applying and Visualising Complex Models in Esport Broadcast Coverage

    < Back Applying and Visualising Complex Models in Esport Broadcast Coverage Link Author(s) A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Abstract More info TBA Link

  • A compression method for spectral photon map rendering

    < Back A compression method for spectral photon map rendering Link Author(s) G Lai, NJ Christensen Abstract More info TBA Link

  • All watched over by machines of loving grace: Deepdream edition

    < Back All watched over by machines of loving grace: Deepdream edition Link Author(s) M Akten Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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