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- The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games
< Back The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link
- York Mediale
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. York Mediale
- Kinematics reconstruction of static calligraphic traces from curvilinear shape features
< Back Kinematics reconstruction of static calligraphic traces from curvilinear shape features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link
- Studying General Agents in Video Games from the Perspective of Player Experience
< Back Studying General Agents in Video Games from the Perspective of Player Experience Link Author(s) C Guerrero-Romero, S Kumari, D Perez-Liebana, S Deterding Abstract More info TBA Link
- Clinicians Risk Becoming "Liability Sinks" for Artificial Intelligence
< Back Clinicians Risk Becoming "Liability Sinks" for Artificial Intelligence Link Author(s) T Lawton, P Morgan, Z Porter, S Hickey, A Cunningham, N Hughes, ... Abstract More info TBA Link
- Climate Club: A Group-based Game to Support Sensemaking of Climate Actions
< Back Climate Club: A Group-based Game to Support Sensemaking of Climate Actions Link Author(s) P Sandbhor, J Hook Abstract More info TBA Link
- Trace it like you believe it: Time-continuous believability prediction
< Back Trace it like you believe it: Time-continuous believability prediction Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link
- Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
< Back Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty Link Author(s) J Cutting, S Deterding, S Demediuk, N Sephton Abstract More info TBA Link
- BlitzGame Studios
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BlitzGame Studios
- "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience
< Back "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience Link Author(s) T Cole Abstract More info TBA Link
- Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
< Back Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data Link Author(s) D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen Abstract More info TBA Link
- The CyberAnthill: A Computational Sculpture
< Back The CyberAnthill: A Computational Sculpture Link Author(s) E Raskob Abstract More info TBA Link



