Search Results
Results found for empty search
- General win prediction from agent experience
< Back General win prediction from agent experience Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Automated motion analysis of adherent cells in monolayer culture
< Back Automated motion analysis of adherent cells in monolayer culture Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link
- Practical Game Design Tool: State Explorer
< Back Practical Game Design Tool: State Explorer Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- Efficient evolutionary methods for game agent optimisation: Model-based is best
< Back Efficient evolutionary methods for game agent optimisation: Model-based is best Link Author(s) SM Lucas, J Liu, I Bravi, RD Gaina, J Woodward, V Volz, D Perez-Liebana Abstract More info TBA Link
- WARDS: Modelling the Worth of Vision in MOBA's
< Back WARDS: Modelling the Worth of Vision in MOBA's Link Author(s) AP Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ... Abstract More info TBA Link
- Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
< Back Interactive Machine Learning for Embodied Interaction Design: A tool and methodology Link Author(s) N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ... Abstract More info TBA Link
- GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks
< Back GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks Link Author(s) M Hosseini, P Hosseini Abstract More info TBA Link
- Revealing game dynamics via word embeddings of gameplay data
< Back Revealing game dynamics via word embeddings of gameplay data Link Author(s) Y Rabii, M Cook Abstract More info TBA Link
- Tackling sparse rewards in real-time games with statistical forward planning methods
< Back Tackling sparse rewards in real-time games with statistical forward planning methods Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks
< Back NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks Link Author(s) A Barahona-Rios, T Collins Abstract More info TBA Link
- Falmouth University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Falmouth University
- Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players
< Back Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players Link Author(s) N Ballou, M Vuorre, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link


