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  • Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis

    < Back Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis Link Author(s) D Nguyen, J Kritz, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games

    < Back Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link

  • General video game artificial intelligence

    < Back General video game artificial intelligence Link Author(s) DP Liebana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu Abstract More info TBA Link

  • A Conceptual Model for the Analysis of Investigation Elements in Games

    < Back A Conceptual Model for the Analysis of Investigation Elements in Games Link Author(s) Pedro Marques, Marcus Parreiras, Joshua Kritz, Geraldo Xexéo Abstract More info TBA Link

  • Clyde: A deep reinforcement learning doom playing agent

    < Back Clyde: A deep reinforcement learning doom playing agent Link Author(s) D Ratcliffe, S Devlin, U Kruschwitz, L Citi Abstract More info TBA Link

  • Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models

    < Back Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models Link Author(s) OJ Scholten, RJ Spick, KA Hawick Abstract More info TBA Link

  • Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation

    < Back Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation Link Author(s) P Declerck, B Dupont, E Grosemans, E Petrovskaya, M Geudens, M Sas, ... Abstract More info TBA Link

  • The AI art school: A speculative design workshop

    < Back The AI art school: A speculative design workshop Link Author(s) D Barrios-O'Neill, L O'Boyle, N Binyamini Ben Meir Abstract More info TBA Link

  • Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods

    < Back Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods Link Author(s) OJ Scholten, P Cowling, KA Hawick, JA Walker Abstract More info TBA Link

  • BT

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BT

  • Revolution

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Revolution

  • iGGi Open Evening at QMUL | iGGi PhD

    < Back iGGi Open Evening at QMUL iGGi QMUL is spontaneously running an Open Evening event on 15 December 2021 at 6pm Empire House (Whitechapel Campus) https://goo.gl/maps/dquCpQHtSuTN7YD9A We will showcase some of the ongoing research of the QMUL Game AI research group the iGGi Centre for Doctoral Training the AIM Centre for Doctoral Training which are all part of QMUL's School of Electronic Engineering and Computer Science. It will be a great opportunity to speak face-to-face to some of the Researchers and Staff relevant to iGGi (and you can also consider our "competitor" AIM who offer fully funded scholarships in a similar way to iGGi). There will also be pizza and drinks! If you can/want to attend: Fill in this form: https://forms.gle/mGmWeoGUtH4sZmz86 Note that you will be required to wear a face mask for the duration of the event, and you will be required to show proof of vaccination or a negative covid test taken within the last 48h of event start. We look forward to seeing you there! Previous 8 Dec 2021 Next

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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