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- PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
< Back PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning Link Author(s) M Balla, GEM Long, J Goodman, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- Falmouth University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Falmouth University
- Interactive machine learning for more expressive game interactions
< Back Interactive machine learning for more expressive game interactions Link Author(s) C Gonzalez Diaz, P Perry, R Fiebrink Abstract More info TBA Link
- Florence Smith Nicholls
< Back Dr Florence Smith Nicholls Queen Mary University of London iGGi Alum Florence Smith Nicholls is a game AI PhD researcher based in London. They worked as an archaeologist and heritage consultant for 7 years prior to their doctoral research. Building on their heritage background, they have contributed to the field of archaeogaming through experimenting with archaeological approaches to titles such as Elden Ring and Nier: Automata. They coined the term “generative archaeology games” for their doctoral project on the archaeological recording of procedurally generated content. Their work is motivated by contributing to wider research on games preservation, ethics of game AI and procedural narrative. They are also interested in queer approaches to games, having written about queerness and documenting glitches. They are also a freelance narrative designer, previously a member of the writers' room at the indie studio Die Gute Fabrik. During a placement at the British Library they worked on enhanced curation methods for narrative mobile apps, and were commissioned to produce gameplay footage for the Library's Digital Storytelling exhibition. Email f.c.smithnicholls@qmul.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Supervisor(s): Dr Mike Cook Dr Laurissa Tokarchuk Featured Publication(s): The Dark Souls of Archaeology: Recording Elden Ring “That Darned Sandstorm”: A Study of Procedural Generation through Archaeological Storytelling User-centred collecting for emerging formats Permalife of the Archive: Archaeogaming as Queergaming How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling Themes Creative Computing Design & Development Game AI Game Data - Previous Next
- The impact of stiffness in bimanual versus dyadic interactions requiring force exchange
< Back The impact of stiffness in bimanual versus dyadic interactions requiring force exchange Link Author(s) N Pena-Perez, SA Mutalib, J Eden, I Farkhatdinov, E Burdet Abstract More info TBA Link
- 01 01V
< Back 01 01V Link Author(s) S Deterding, K Mitchell, R Kowert, B King, N Ballou, S Fizek, M Fiadotau, ... Abstract More info TBA Link
- Studying believability assessment in racing games
< Back Studying believability assessment in racing games Link Author(s) C Pacheco, L Tokarchuk, D Perez-Liebana Abstract More info TBA Link
- The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures
< Back The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures Link Author(s) D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ... Abstract More info TBA Link
- Tactile Entertainment
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Tactile Entertainment
- Domestic Cultures of Plant Care: A Moss Terrarium Probe
< Back Domestic Cultures of Plant Care: A Moss Terrarium Probe Link Author(s) N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Abstract More info TBA Link
- On (Emergent) Systematic Generalisation and Compositionality in Visual Referential Games with Straight-Through Gumbel-Softmax Estimator
< Back On (Emergent) Systematic Generalisation and Compositionality in Visual Referential Games with Straight-Through Gumbel-Softmax Estimator Link Author(s) K Denamganaï, JA Walker Abstract More info TBA Link
- AI-Generated Imagery: A New Era for the 'Readymade'
< Back AI-Generated Imagery: A New Era for the 'Readymade' Link Author(s) A Smith, M Cook Abstract More info TBA Link




