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- Writing Retreat at Ammerdown | iGGi PhD
< Back Writing Retreat at Ammerdown 14 iGGi PGRs from QMUL, York, and Goldsmiths attended the three day writing retreat at Ammerdown near Bath at the end of March 2023. Everyone seemed to have a good time socially, but more importantly in their writing! This word cloud aptly summarise some of the feedback when PGRs were asked: “In one word please describe the Writing Retreat” Perceived primary benefits of attending included: Networking and focusing as a hive mind; Working together in a focused environment; Being away from home/university to provide time to focus; Increased motivation and less distraction because everyone was working at the same time; Bonding and understanding each other's writing journeys. Over 80% of attendees said that the networking and discussing matters with members of other CDTs was really useful. Over 80% also said getting away from their usual environment is effective in helping them think more clearly and/or (over 75%) more creatively. Previous 3 Apr 2023 Next
- A Conceptual Model for the Analysis of Investigation Elements in Games
< Back A Conceptual Model for the Analysis of Investigation Elements in Games Link Author(s) P Marques, M Parreiras, J Kritz, G Xexéo Abstract More info TBA Link
- STEM Learning Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. STEM Learning Limited
- Creative Computing | iGGi PhD
< Back Creative Computing How can AI tools enhance the creative process of (human) game creatives? Project areas include: Procedural content of game content (art, level design, audio, etc.) AI-assisted game-creation and playtesting AI tools which allow non-experts to build games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Prof. David Adger Supervisor Creative Computing Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Mike Cook Supervisor Game AI, Design & Development, Creative Computing Read More Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Dr Sebastian Berns iGGi Alum Creative Computing Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Prof. Sebastian Deterding Supervisor Applied Games, Creative Computing, Design & Development, Player Research Read More Prof. David Beer Supervisor Player Research, Applied Games, Creative Computing, Game Data, Game AI Read More Dr Terence Broad iGGi Alum Available for post-PhD position Creative Computing, Design & Development Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gaetano Dimita Supervisor Applied Games, Creative Computing, Game AI, Player Research, Esports Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Scaling Analysis of Creative Activity Traces via Fuzzy Linkography A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, .. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems Amy Smith View Details XAIxArts Manifesto: Explainable AI for the Arts N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ... arXiv preprint arXiv:2502.21220, 2025 Dr Terence Broad View Details Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling F Smith Nicholls, M Cook CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20 Florence Smith Nicholls View Details Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ... arXiv preprint arXiv:2502.04599 Amy Smith View Details Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets G Lai, I Vecchi Games and Culture, 2024 Gorm Lai View Details Load More iGGi Publications for this Theme Previous Next
- University of California, Irvine
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of California, Irvine
- Interactive Machine Learning for Generative Models
< Back Interactive Machine Learning for Generative Models Link Author(s) Junichi Shimizu, Ireti Olowe, Terence Broad, Gabriel Vigliensoni, Prashanth Thattai Ravikumar, Rebecca Fiebrink Abstract More info TBA Link
- Sonifying energy consumption using SpecSinGAN
< Back Sonifying energy consumption using SpecSinGAN Link Author(s) S Pauletto, A Barahona-Rios, V Madaghiele, Y Seznec Abstract More info TBA Link
- Using texture maps to procedurally generate sound in virtual environments
< Back Using texture maps to procedurally generate sound in virtual environments Link Author(s) D Menexopoulos Abstract More info TBA Link
- The need for the human-centred explanation for ML-based clinical decision support systems
< Back The need for the human-centred explanation for ML-based clinical decision support systems Link Author(s) Y Jia, JA McDermid, N Hughes, MA Sujan, T Lawton, I Habli Abstract More info TBA Link
- Automatic Evaluation of Tabletop Games | iGGi PhD
Automatic Evaluation of Tabletop Games Theme Game AI Project proposed & supervised by Diego Pérez-Liébana To discuss whether this project could become your PhD proposal please email: diego.perez@qmul.ac.uk < Back Automatic Evaluation of Tabletop Games Project proposal abstract: Modern Tabletop games are complex environments that combine multiple components: cards, tokens, boards, mechanics and rules. The amount, type and parameter values for each of these components affect the playability and balance of the game, influencing how the game is perceived by players and what strategies are better to win. This project proposal aims to research and develop methods to accurately evaluate the impact of each of these components in different aspects of gameplay, such as dominant strategies and game balance. In particular, the focus is set in large and complex games where it is computationally unaffordable to evaluate old or new content by playing the full game. The outcome of this project can lead not only to advance the state of the art in automatic evaluation techniques for existing games, but also to evaluate the impact of new components or mechanics in a game in development. Supervisor: Diego Pérez-Liébana Based at:
- Towards an Ontology of Wargame Design
< Back Towards an Ontology of Wargame Design Link Author(s) L Ouriques, CE Barbosa, J Kritz, G Xexéo Abstract More info TBA Link
- Splash Damage
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Splash Damage






