top of page

Search Results

Results found for empty search

  • Fusebox

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Fusebox

  • Sumo Digital

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Sumo Digital

  • Artificial intelligence across europe: A study on awareness, attitude and trust

    < Back Artificial intelligence across europe: A study on awareness, attitude and trust Link Author(s) Teresa Scantamburlo, Atia Cortés, Francesca Foffano, Cristian Barrué, Veronica Distefano, Long Pham, Alessandro Fabris Abstract More info TBA Link

  • An appraisal-based chain-of-emotion architecture for affective language model game agents

    < Back An appraisal-based chain-of-emotion architecture for affective language model game agents Link Author(s) M Croissant, M Frister, G Schofield, C McCall Abstract More info TBA Link

  • Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data

    < Back Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data Link Author(s) D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen Abstract More info TBA Link

  • Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations

    < Back Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations Link Author(s) P Hosseini, M Hosseini, I Castro, M Purver Abstract More info TBA Link

  • Metrics of games-with-a-purpose for NLP applications

    < Back Metrics of games-with-a-purpose for NLP applications Link Author(s) J Chamberlain, R Bartle, U Kruschwitz, C Madge, M Poesio Abstract More info TBA Link

  • A Grounded Analysis of Player-Described Board Game Immersion

    < Back A Grounded Analysis of Player-Described Board Game Immersion Link Author(s) T Farkas, S Wiseman, P Cairns, R Fiebrink Abstract More info TBA Link

  • The hidden intricacy of loot box design: A granular description of random monetized reward features

    < Back The hidden intricacy of loot box design: A granular description of random monetized reward features Link Author(s) N Ballou, C Gbadamosi, D Zendle Abstract More info TBA Link

  • InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

    < Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract More info TBA Link

  • Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis

    < Back Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis Link Author(s) D Nguyen, J Kritz, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • Movement interaction design for immersive media using interactive machine learning

    < Back Movement interaction design for immersive media using interactive machine learning Link Author(s) N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ... Abstract More info TBA Link

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page