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  • Affective Uplift During Video Game Play: A Naturalistic Case Study

    < Back Affective Uplift During Video Game Play: A Naturalistic Case Study Link Author(s) M Vuorre, N Ballou, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link

  • Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation

    < Back Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation Link Author(s) E Petrovskaya Abstract More info TBA Link

  • Exploring the Possibility Space of 1 Billion Spells

    < Back Exploring the Possibility Space of 1 Billion Spells Link Author(s) O Withington Abstract More info TBA Link

  • MCTS Pruning in Turn-Based Strategy Games.

    < Back MCTS Pruning in Turn-Based Strategy Games. Link Author(s) YJ Hsu, DP Liebana Abstract More info TBA Link

  • iGGi/AIM/C4DM Spring Writing Retreat 2025 | iGGi PhD

    < Back iGGi/AIM/C4DM Spring Writing Retreat 2025 Last week’s 2025 Spring Writing Retreat was a great success! And the warm & sunny weather certainly landed like the cherry on top! The event brought together 16 PG Researchers from iGGi and AIM CDTs, and the C4DM. The three days were spent at High Leigh Conference Centre in Hertfordshire. According to feedback survey, all respondents found the retreat useful, and an overwhelming majority (75%) deemed the duration and number of participants to be just right. (The remaining 25% are equally split both ways, so we conclude that what was on offer hit the sweet spot.) Here is what participants replied to the question " What was the primary benefit of being away with your and other CDT members?" Made some new friends, got to work on my research in a very focused manner. Vitamin D & focused writing time A change of scenery and structure I could focus entirely on my project Focus, socialise, change environment, and being inspired by other people's research and knowledge Balanced and structured days with focused writing sessions Very concentrated environment A constructive environment Focus. No need to worry about food I felt a really supportive and productive environment spending sometimes with my colleagues and new ones away from the usual workplace. Many participants enquired if there will be another writing retreat soon, so we better get planning! Previous 7 May 2025 Next

  • Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search

    < Back Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search Link Author(s) J Goodman Abstract More info TBA Link

  • Creative Computing | iGGi PhD

    < Back Creative Computing How can AI tools enhance the creative process of (human) game creatives? Project areas include: Procedural content of game content (art, level design, audio, etc.) AI-assisted game-creation and playtesting AI tools which allow non-experts to build games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Dr Terence Broad iGGi Alum Creative Computing, Design & Development Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Timea Farkas iGGi Alum Player Research, Creative Computing, Immersive Technology Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Mike Cook Supervisor Game AI, Design & Development, Creative Computing Read More Dr Carlos Gonzalez Diaz iGGi Alum Immersive Technology, Game AI, Design & Development, Creative Computing Read More Dr Sebastian Berns iGGi Alum Creative Computing Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Prof. Sebastian Deterding Supervisor Applied Games, Creative Computing, Design & Development, Player Research Read More Dr Jeremy Gow Supervisor Game AI, Creative Computing, Design & Development, Game Data Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games Y Yu, A Wiens, A Barahona-Ríos, B Wilkins, S Zadtootaghaj, N Barman, ... arXiv preprint arXiv:2604.11082, 2026 Dr Adrián Barahona-Ríos View Details Exploring the Possibility Space of 1 Billion Spells O Withington Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025 Dr Oliver Withington View Details Procedural Sonification of Environmental Phenomena for Realistic Sound Design D Menexopoulos International Conference on Auditory Display (ICAD), 2025 Dimitris Menexopoulos View Details Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Load More iGGi Publications for this Theme Previous Next

  • BiGGi Con 2026 - REGISTRATION NOW OPEN! | iGGi PhD

    < Back BiGGi Con 2026 - REGISTRATION NOW OPEN! REGISTRATION FOR BiGGi Con 2026 IS NOW OPEN!! 🔮 What? >>> BiGGi Con 2026 🗺️ Where? >>> QMUL (Mile End Campus), London ⏰ When? >>> 15-17 September 2026 What is the iGGi Conference? The iGGi Conference (iGGi Con) has been operating annually for over 10 years. It's become an established showcase of our iGGi PhD researchers , allowing a birds-eye view into their work, and a chance to bring academic research, innovation and the games industry together. Why has iGGi Con been branded BiGGi Con 2026 this year? This year's iGGi Con is special since it's likely to be the last of its kind; a celebration of all things iGGi, past and present: BiGGi Con 2026 . We are looking upon 12 years of iGGi, and so we are hoping to gather everyone who was ever involved in iGGi to celebrate iGGi's achievements, but most of all to celebrate its people and each individual journey. Who can attend? iGGi Con 2026 is a public event particularly aimed at members of the games industry and researchers in the field. Places are free but limited. How can I attend? To attend the conference, please register using the link below. More detailed information about BiGGi Con 2026 (Schedule, Speakers, venue info, etc.) can be found via the conference website: www.iggi2026.org To register directly, use this REGISTRATION LINK Previous 23 Apr 2026 Next

  • Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults

    < Back Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults Link Author(s) J Cutting, B Copeland, F McNab Abstract More info TBA Link

  • Odd and disorganized–comparing the factor structure of the three major schizotypy inventories

    < Back Odd and disorganized–comparing the factor structure of the three major schizotypy inventories Link Author(s) M Oezgen, P Grant Abstract More info TBA Link

  • Cross-lingual style transfer with conditional prior VAE and style loss

    < Back Cross-lingual style transfer with conditional prior VAE and style loss Link Author(s) D Ratcliffe, Y Wang, A Mansbridge, P Karanasou, A Moinet, M Cotescu Abstract More info TBA Link

  • Modelling the interactions in metaverse videogames | iGGi PhD

    Modelling the interactions in metaverse videogames Theme Player Research Project proposed & supervised by Ignacio Castro To discuss whether this project could become your PhD proposal please email: i.castro@qmul.ac.uk < Back Modelling the interactions in metaverse videogames Project proposal abstract: What is the role of AR and VR technologies in the interactions of participants? Do they foment or reduce social interactions and if so what type of interactions? This project will seek to inform AR and VR enabled videogames by analysing existing online platforms supporting these technologies. The project will collect comprehensive datasets from existing online metaverse platforms and analyse them using a variety of tools and techniques from social network analysis, natural language processing and economics. The findings will then be fed and compared with those from existing AR/VR videogames. Supervisor: Ignacio Castro Based at:

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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