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- (PhD thesis) The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science
< Back (PhD thesis) The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science Link Author(s) N Ballou Abstract More info TBA Link
- Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games
< Back Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link
- HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games.
< Back HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games. Link Author(s) S Cardinale, O Withington Abstract More info TBA Link
- Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks
< Back Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks Link Author(s) V Bonometti, MJ Ruiz, A Drachen, A Wade Abstract More info TBA Link
- iGGi Conference 2022 | iGGi PhD
< Back iGGi Conference 2022 Mark the date - the next iGGi conference is coming your way! 06 - 07 September 2022 at York The iGGi Conference is an annual event organised by Postgraduate Researchers (PGRs) and Staff of the iGGi Centre for Doctoral Training. This year, iGGi CON will take place 06-07 September in York (in-person event). What happens at iGGi CON? iGGi PGRs showcase their current projects Keynotes, Talks, Panels, and Workshops involving members from games industry and academia who discuss future developments in digital games and other issues relevant to the community Networking Food, drinks, conversation, entertainment Who can attend? iGGi CON 2022 is a public event particularly aimed at members of the games industry (registration required). Come along and find out about new ideas, meet future employees, and steer the direction of research in the world’s largest games PhD programme. Registration now open! Follow this link for more info. Previous 8 Jun 2022 Next
- Extracting learning curves from puzzle games
< Back Extracting learning curves from puzzle games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation
< Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link
- The impact of stiffness in bimanual versus dyadic interactions requiring force exchange
< Back The impact of stiffness in bimanual versus dyadic interactions requiring force exchange Link Author(s) N Pena-Perez, SA Mutalib, J Eden, I Farkhatdinov, E Burdet Abstract More info TBA Link
- A manifesto for more productive psychological games research
< Back A manifesto for more productive psychological games research Link Author(s) N Ballou Abstract More info TBA Link
- Re-determinizing MCTS in Hanabi
< Back Re-determinizing MCTS in Hanabi Link Author(s) J Goodman Abstract More info TBA Link
- Otto-von-Guericke University Magdeburg
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Otto-von-Guericke University Magdeburg
- Using Machine Learning to Design Movement Interaction in Virtual Reality
< Back Using Machine Learning to Design Movement Interaction in Virtual Reality Link Author(s) R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ... Abstract More info TBA Link



