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  • AutoGraff: Towards a computational understanding of graffiti writing and related art forms

    < Back AutoGraff: Towards a computational understanding of graffiti writing and related art forms Link Author(s) D Berio Abstract More info TBA Link

  • Applying and Visualising Complex Models in Esport Broadcast Coverage

    < Back Applying and Visualising Complex Models in Esport Broadcast Coverage Link Author(s) A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Abstract More info TBA Link

  • Measuring the experience of playing self-paced games

    < Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link

  • Progression in a language annotation game with a purpose

    < Back Progression in a language annotation game with a purpose Link Author(s) C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Abstract More info TBA Link

  • Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games

    < Back Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link

  • Electronic Arts (EA)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Electronic Arts (EA)

  • National Science and Media Museum

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. National Science and Media Museum

  • Naive mesh-to-mesh coloured model generation using 3D GANs

    < Back Naive mesh-to-mesh coloured model generation using 3D GANs Link Author(s) R Spick, S Demediuk, J Alfred Walker Abstract More info TBA Link

  • A Vocabulary of Board Game Dynamics

    < Back A Vocabulary of Board Game Dynamics Link Author(s) J Kritz, G Xexéo Abstract More info TBA Link

  • TAG: A tabletop games framework

    < Back TAG: A tabletop games framework Link Author(s) R Gaina, M Balla, A Dockhorn, R Montoliu Colas Abstract More info TBA Link

  • Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game

    < Back Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game Link Author(s) J Goodman, S Lucas Abstract More info TBA Link

  • Claims for no evidence also need evidence

    < Back Claims for no evidence also need evidence Link Author(s) VM Karhulahti, N Huntington-Klein, N Ballou Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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