Search Results
Search this site
Results found for empty search
- Do Not Play With My Emotions. Design for Emotional Accessibility
< Back Do Not Play With My Emotions. Design for Emotional Accessibility Link Author(s) F Foffano, PA Cairns Abstract More info TBA Link
- Fluttermind LLC
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Fluttermind LLC
- Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry
< Back Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry Link Author(s) G Lai, W Latham, FF Leymarie Abstract More info TBA Link
- Social Interactions in Immersive Virtual Environments: People, Agents, and Avatars
< Back Social Interactions in Immersive Virtual Environments: People, Agents, and Avatars Link Author(s) GC Dobre Abstract More info TBA Link
- iGGi/AIM/C4DM Spring Writing Retreat 2025 | iGGi PhD
< Back iGGi/AIM/C4DM Spring Writing Retreat 2025 Last week’s 2025 Spring Writing Retreat was a great success! And the warm & sunny weather certainly landed like the cherry on top! The event brought together 16 PG Researchers from iGGi and AIM CDTs, and the C4DM. The three days were spent at High Leigh Conference Centre in Hertfordshire. According to feedback survey, all respondents found the retreat useful, and an overwhelming majority (75%) deemed the duration and number of participants to be just right. (The remaining 25% are equally split both ways, so we conclude that what was on offer hit the sweet spot.) Here is what participants replied to the question " What was the primary benefit of being away with your and other CDT members?" Made some new friends, got to work on my research in a very focused manner. Vitamin D & focused writing time A change of scenery and structure I could focus entirely on my project Focus, socialise, change environment, and being inspired by other people's research and knowledge Balanced and structured days with focused writing sessions Very concentrated environment A constructive environment Focus. No need to worry about food I felt a really supportive and productive environment spending sometimes with my colleagues and new ones away from the usual workplace. Many participants enquired if there will be another writing retreat soon, so we better get planning! Previous 7 May 2025 Next
- Examining the influence of perceptual distraction on performance in a working memory game
< Back Examining the influence of perceptual distraction on performance in a working memory game Link Author(s) M Frister, F McNab, P Cairns Abstract More info TBA Link
- Live Link's Awakening of a Humorous Real-Time Character
< Back Live Link's Awakening of a Humorous Real-Time Character Link Author(s) Thomas Kiderle, Jauwairia Nasir, Georgiana Cristina Dobre, Carlos González Díaz, Elisabeth André, Hannes Ritschel Abstract More info TBA Link
- NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks
< Back NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks Link Author(s) A Barahona-Rios, T Collins Abstract More info TBA Link
- Emotion Design for Video Games: A Framework for Affective Interactivity
< Back Emotion Design for Video Games: A Framework for Affective Interactivity Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link
- Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play
< Back Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play Link Author(s) J Villareale, G Cimolino, D Gomme Abstract More info TBA Link
- STEM Learning Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. STEM Learning Limited
- Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing
< Back Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing Link Author(s) C Guerrero Romero Abstract More info TBA Link




