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- Generating calligraphic trajectories with model predictive control
< Back Generating calligraphic trajectories with model predictive control Link Author(s) D Berio, S Calinon, FF Leymarie Abstract More info TBA Link
- Creative Computing
iGGi PhD Projects - listing iGGi PhD Projects 2023 Creative Computing This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Creative Computing Novelty Optimisation Can we identify and automatically balance the right amount of novel content we serve to players? Price Creative Computing Duration Jeremy Gow, Sebastian Deterding Read More Creative Computing Novel video narrative from recorded content This project constructs novel video narratives from recorded content under employment of deep learning tools and techniques. Price Creative Computing Duration Nick Pears Read More Load More
- Trust and Freedom in Transformative Games | iGGi PhD
< Back iGGi Research Retreat "Unconference" Group Outcomes Trust and Freedom in Transformative Games The "Problem" Generating a sense of trust is important in order to communicate in a way that can have a transformative effect. The group discussed how games build or break trust and the factors involved in creating tustworthy games. What we did The group discussed different gaming experiences that had built or broken trust and the gameplay involved. We discussed the importance of trust and also a sense of freedom for players to feel secure in their user journey through a game. Finally, we discussed how we could outline a model for game development for developers aiming to create transformative games. The "Outcome" The group agreed that most gaming experiences can benefit from ensuring that players can take a break during the game in order to either reflect or emotionally process the experience. This should be easy to do, and not hidden inside complex menus, so that the player feels they have the freedom to escape from the experience at any time. It will help to build trust as it will help players feel more secure. Building a sense of trust is important for games that have the intention of delivering transformative experiences, but not as much for other gaming experiences. Games primarily created to entertain can trick and scare players in order to generate suspense and interest. However, such effects are likely to lessen the learning for the player. The less the player feels in charge, the less likely the game is of providing the context for a personal learning experience. At the same time, transformative games need to be motivating and many also use more shocking effects to bring their point across. Players can be tricked into doing immoral acts, either gradually building towards such a point or as a sudden surprise. While such situations can feel very manipulative and potentially trust-breaking, they can be very effective if the player feels that the gaming experience as a whole is trustworthy and relevant. Games like Lucas Pope's "Papers, Please", Brenda Romero's "Train" and 11Bit Studio's "This War of Mine" are relevant examples. This example underlines how trust-generation for transformative games is about creating a relationship between the creator and the player - a "player contract" - that is solid enough to allow also for surprises and player manipulation without breaking the overall sense of participating in a gaming experience that invites personal reflection. The group then discussed how to design a model that helps creators of transformative games to develop games that invite player trust and offer a sense of safety and freedom. Previous Next Previous Next
- Visualising Generative Spaces Using Convolutional Neural Network Embeddings
< Back Visualising Generative Spaces Using Convolutional Neural Network Embeddings Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link
- Towards Mode Balancing of Generative Models via Diversity Weights
< Back Towards Mode Balancing of Generative Models via Diversity Weights Link Author(s) S Berns, S Colton, C Guckelsberger Abstract More info TBA Link
- Expressive curve editing with the sigma lognormal model
< Back Expressive curve editing with the sigma lognormal model Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link
- Less is More: Analysing Communication in Teams of Strangers
< Back Less is More: Analysing Communication in Teams of Strangers Link Author(s) E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen Abstract More info TBA Link
- Action Selection in the Creative Systems Framework
< Back Action Selection in the Creative Systems Framework Link Author(s) S Linkola, C Guckelsberger, A Kantosalo Abstract More info TBA Link
- The Ethics of Creative AI
< Back The Ethics of Creative AI Link Author(s) C Flick, K Worrall Abstract More info TBA Link
- Applying and Visualising Complex Models in Esport Broadcast Coverage
< Back Applying and Visualising Complex Models in Esport Broadcast Coverage Link Author(s) A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Abstract More info TBA Link
- University of Applied Arts Vienna
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Applied Arts Vienna
- Tackling sparse rewards in real-time games with statistical forward planning methods
< Back Tackling sparse rewards in real-time games with statistical forward planning methods Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link




