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- Rinascimento: Playing Splendor-Like Games With Event-Value Functions
< Back Rinascimento: Playing Splendor-Like Games With Event-Value Functions Link Author(s) I Bravi, S Lucas Abstract More info TBA Link
- XAIxArts Manifesto: Explainable AI for the Arts
< Back XAIxArts Manifesto: Explainable AI for the Arts Link Author(s) N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ... Abstract More info TBA Link
- BlitzGame Studios
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BlitzGame Studios
- Population seeding techniques for rolling horizon evolution in general video game playing
< Back Population seeding techniques for rolling horizon evolution in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Using texture maps to procedurally generate sound in virtual environments
< Back Using texture maps to procedurally generate sound in virtual environments Link Author(s) D Menexopoulos Abstract More info TBA Link
- Evaluating Generalization in General Video Game Playing
< Back Evaluating Generalization in General Video Game Playing Link Author(s) D Perez-Liebana, M Balla, S Lucas Abstract More info TBA Link
- Kinematics reconstruction of static calligraphic traces from curvilinear shape features
< Back Kinematics reconstruction of static calligraphic traces from curvilinear shape features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link
- Skill Depth in Tabletop Board Games
< Back Skill Depth in Tabletop Board Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link
- The prevalence of loot boxes in mobile and desktop games
< Back The prevalence of loot boxes in mobile and desktop games Link Author(s) D Zendle, R Meyer, P Cairns, S Waters, N Ballou Abstract More info TBA Link
- Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits
< Back Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits Link Author(s) A Ramesh, P Rauber, M Conserva, J Schmidhuber Abstract More info TBA Link
- How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
< Back How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study Link Author(s) J Hesketh, CS Deterding, J Gow Abstract More info TBA Link
- The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion
< Back The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion Link Author(s) T Cole Abstract More info TBA Link


