Search Results
Search this site
Results found for empty search
- iGGi conference 2021 | iGGi PhD
< Back iGGi conference 2021 Mark the date for our next IGGI Conference: 08 - 09 September 2021 PhD students discuss and showcase their research into new technologies and directions for games.Come along and find out about new ideas, meet future employees, and steer the direction of research in the world’s largest games PhD programme. Click for Tickets and more info here - coming soon Previous 8 Jul 2021 Next
- Two decades of game jams
< Back Two decades of game jams Link Author(s) G Lai, A Kultima, F Khosmood, J Pirker, A Fowler, I Vecchi, W Latham, ... Abstract More info TBA Link
- Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions
< Back Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link
- Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data
< Back Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data Link Author(s) C Ringer, M Nicolaou, JA Walker Abstract More info TBA Link
- Nemisindo
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Nemisindo
- Examining the influence of perceptual distraction on performance in a working memory game
< Back Examining the influence of perceptual distraction on performance in a working memory game Link Author(s) M Frister, F McNab, P Cairns Abstract More info TBA Link
- Controlling co-incidental non-player characters
< Back Controlling co-incidental non-player characters Link Author(s) J Walton-Rivers Abstract More info TBA Link
- Using texture maps to procedurally generate sound in virtual environments
< Back Using texture maps to procedurally generate sound in virtual environments Link Author(s) D Menexopoulos Abstract More info TBA Link
- Following the leader in multiplayer tabletop games
< Back Following the leader in multiplayer tabletop games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link
- Self-adaptive rolling horizon evolutionary algorithms for general video game playing
< Back Self-adaptive rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, D Perez-Liebana, SM Lucas, CF Sironi, MHM Winands Abstract More info TBA Link
- GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach
< Back GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach Link Author(s) P Hosseini, A Basiri Abstract More info TBA Link
- Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots
< Back Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots Link Author(s) S Whittaker, Y Rogers, E Petrovskaya, H Zhuang Abstract More info TBA Link



