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  • CBT Clinics

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. CBT Clinics

  • “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games

    < Back “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games Link Author(s) C Foch, B Kirman Abstract More info TBA Link

  • Revolution

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Revolution

  • Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS

    < Back Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS Link Author(s) A Flint, A Denisova, N Bowman Abstract More info TBA Link

  • Player Discretion is Advised: Designing for Rule-Changing Play

    < Back Player Discretion is Advised: Designing for Rule-Changing Play Link Author(s) D BALCI, J Iacovides, B Kirman Abstract More info TBA Link

  • Illuminating Super Mario Bros: quality-diversity within platformer level generation

    < Back Illuminating Super Mario Bros: quality-diversity within platformer level generation Link Author(s) O Withington Abstract More info TBA Link

  • How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

    < Back How Do We Engage Children and Young People in the Design and Development Of Mental Health Games Link Author(s) MJ Saiger Abstract More info TBA Link

  • Language Model Inversion through End-to-End Differentiation

    < Back Language Model Inversion through End-to-End Differentiation Link Author(s) KY Denamganaï, K Subr Abstract More info TBA Link

  • Deep unsupervised multi-view detection of video game stream highlights

    < Back Deep unsupervised multi-view detection of video game stream highlights Link Author(s) C Ringer, MA Nicolaou Abstract More info TBA Link

  • Design Methods for Accessing the Pluriverse

    < Back Design Methods for Accessing the Pluriverse Link Author(s) Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson Abstract More info TBA Link

  • Southern University of Science and Technology

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Southern University of Science and Technology

  • Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

    < Back Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games Link Author(s) S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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