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  • Rebellion

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Rebellion

  • How virtual and mechanical coupling impact bimanual tracking

    < Back How virtual and mechanical coupling impact bimanual tracking Link Author(s) N Pena-Perez, J Eden, E Ivanova, I Farkhatdinov, E Burdet Abstract More info TBA Link

  • TAG: Pandemic Competition

    < Back TAG: Pandemic Competition Link Author(s) RD Gaina, M Balla Abstract More info TBA Link

  • Kinematics reconstruction of static calligraphic traces from curvilinear shape features

    < Back Kinematics reconstruction of static calligraphic traces from curvilinear shape features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • Evolving UCT alternatives for general video game playing

    < Back Evolving UCT alternatives for general video game playing Link Author(s) I Bravi Abstract More info TBA Link

  • Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games

    < Back Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link

  • Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality

    < Back Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality Link Author(s) J Ratcliffe, N Ballou, L Tokarchuk Abstract More info TBA Link

  • A community-sourced glossary of open scholarship terms

    < Back A community-sourced glossary of open scholarship terms Link Author(s) S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, [...], N Ballou Abstract More info TBA Link

  • Use of Technology in Brief Interventions

    < Back Use of Technology in Brief Interventions Link Author(s) L Gega, MJ Saiger Abstract More info TBA Link

  • Tactile Entertainment

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Tactile Entertainment

  • A Conceptual Model for the Analysis of Investigation Elements in Games

    < Back A Conceptual Model for the Analysis of Investigation Elements in Games Link Author(s) P Marques, M Parreiras, J Kritz, G Xexéo Abstract More info TBA Link

  • Active Divergence with Generative Deep Learning--A Survey and Taxonomy

    < Back Active Divergence with Generative Deep Learning--A Survey and Taxonomy Link Author(s) T Broad, S Berns, S Colton, M Grierson Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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